Screens: In World Map – 19 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Midgar Area Grass
3 Kalm Fangs (64)
2 Kalm Fangs, Prowler (64)
2 Devil Rides (64)
3 Kalm Fangs (64)
Dirt
Devil Ride (64)
2 Custom Sweepers (64)
2 Kalm Fangs, Devil Ride (64)
Kalm Fang, 2 Prowlers (64)
Beach
3 Kalm Fangs (88)
2 Kalm Fangs (84)
2 Kalm Fangs, Prowler (84)
- - - -
Grasslands Area Grass
Levrikon, 2 Mus (52)
3 Levrikons (52)
2 Levrikons (Back Attack) (52)
3 Levrikons (Back Attack) (52)
4 Mandragoras (48)
Beach
Levrikon (64)
2 Levrikons (64)
Elfadunk (64)
2 Elfadunks (64)
- - - -
Junon Area Grass
2 Nerosuferoths (64)
2 Nerosuferoths, Formula (64)
Zemzelett (64)
Zemzelett, 2 Nerosuferoths (64)
Dirt
Hell Rider VR2 (88)
2 Formulas (84)
Zemzelett (84)
Forest
3 Formulas (128)
5 Capparwires (128)
Beach
2 Capparwires (88)
2 Nerosuferoths (84)
Nerosuferoth, 2 Capparwires (84)
- - - -
Corel Area Grass
Grangalan (256)
Mountains
Grangalan (88)
2 Needle Kisses (84)
Cokatolis, 2 Needle Kisses (84)
Beach
Grangalan (64)
3 Beachplugs (64)
4 Beachplugs (64)
3 Beachplugs (Side Attack) (64)
- - - -
Gold Saucer Area Grass
3 Spencers, Flapbeat (88)
3 Flapbeats (84)
2 Jokers (84)
Desert
Harpy (128)
4 Flapbeats (128)
Beach
Grangalan (64)
3 Beachplugs (64)
4 Beachplugs (64)
3 Beachplugs (Side Attack) (64)
- - - -
Gongaga Area Grass
Grand Horn (88)
2 Gagighandis (84)
2 Grand Horns (84)
Jungle
3 Gagighandis (88)
2 Gagighandis (84)
Gagighandi, 2 Touch Mes (84)
Beach
Grangalan (64)
3 Beachplugs (64)
4 Beachplugs (64)
3 Beachplugs (Side Attack) (64)
- - - -
Cosmo Area Grass
Grand Horn (88)
2 Gagighandis (84)
2 Grand Horns (84)
Dirt
3 Bagrisks (88)
Griffin (84)
2 Desert Sahagins (84)
Canyon
3 Skeeskees (44)
Griffin (44)
Golem (44)
2 Skeeskees, Griffin (44)
3 Desert Sahagins (40)
2 Desert Sahagins (40)
Beach
2 Crown Lances (88)
3 Crown Lances (84)
Crown Lance (84)
- - - -
Rocket Launch Pad Area Grass
3 Nibel Wolves (88)
2 Velcher Tasks (84)
2 Nibel Wolves, Velcher Task (84)
Forest
4 Kyuvilduns (88)
3 Valrons (84)
2 Velcher Tasks (84)
Beach
2 Crown Lances (88)
3 Crown Lances (84)
Crown Lance (84)
- - - -
Nibel Area Grass
2 Nibel Wolves (88)
Valron, 2 Nibel Wolves (84)
Valron (84)
Forest
2 Bahba Velamyus (88)
4 Battery Caps, Valron (84)
6 Battery Caps (84)
Beach
2 Crown Lances (88)
3 Crown Lances (84)
Crown Lance (84)
- - - -
Wutai Area Grass
Tail Vault, 2 Razor Weeds (64)
4 Razor Weeds (64)
Edgehead, 2 Tail Vaults (64)
2 Tail Vaults (64)
Dirt
4 Thunderbirds (64)
2 Bizarre Bugs, 3 Thunderbirds (64)
3 Tail Vaults (64)
Tail Vault, 2 Bizarre Bugs (64)
Beach
Adamantaimai (256)
- - - -
Woodlands Area Grass
Under Lizard (88)
Dual Horn (84)
2 Dual Horns (84)
Dirt
Under Lizard (88)
2 Under Lizards (84)
Tonadu (84)
Jungle
3 Slaps (88)
5 Slaps (84)
2 Kelzmelzers (84)
Beach
Tonadu (256)
- - - -
Icicle Area Grass
Vlakorados (88)
Trickplay (84)
2 Trickplays (84)
Snow
Bandersnatch (52)
2 Bandersnatches (52)
3 Bandersnatches (52)
Jumping (52)
2 Jumpings (48)
Beach
Tonadu (256)
- - - -
Mideel Area Grass
Hippogriff (64)
2 Spirals (64)
3 Head Hunters (64)
4 Head Hunters (64)
Dirt
3 Spirals (88)
2 Spirals (84)
Hippogriff (84)
Jungle
3 Crysaleses (88)
4 Head Hunters (84)
3 Head Hunters (84)
Beach
Sea Worm (256)
- - - -
North Corel Area Sea Worm (80)
Tonadu (80)
Cactuer (64)
- - - -
Cactus Island Grass
Dual Horn (88)
2 Dual Horns (84)
Under Lizard (84)
Desert
Cactuer (256)
- - - -
Goblin Island Grass
Dual Horn (88)
2 Dual Horns (84)
Under Lizard (84)
Forest
2 Goblins (88)
3 Goblins (84)
Goblin (84)
- - - -
Round Island 2 Goblins (88)
3 Goblins (84)
Goblin (84)
- - - -
Shallow Waters - - - - -
Underwater - 2 - - -
Items of Interest: In World Map – 3 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Buggy Breakdown Note No Cosmo Area Will occur if you drive just past Cosmo Canyon
Key to Ancients Item No Underwater Approach the object in the tunnel under the Forgotten Capital
Huge Materia Item No Underwater Find the downed red submarine southwest of Junon and approach it
Set Encounters: In World Map – 14 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Dragon Nibel Area Fought with Sephiroth and young Cloud during Cloud's flashback 32 900 110 1,400 gil Normal Battle Can't Run
Midgar Zolom Grasslands Area Fought if it catches up to you in the swamp 26 250 25 400 gil Normal Battle ×3
Diamond Weapon Midgar Area Walk into Weapon as it approaches Midgar after taking Bugenhagen to the Forgotten Capital 49 35,000 3,500 25,000 gil Normal Battle Can't Run
Emerald Weapon Underwater Ram into Emerald Weapon with the Shinra submarine 99 50,000 50,000 50,000 gil Normal Battle ×3
Ultimate Weapon (Flying) Junon Area Ram into Ultimate Weapon with the Highwind when it stops for an aerial battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Ultimate Weapon (Flying) Mideel Area Ram into Ultimate Weapon with the Highwind when it stops for an aerial battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Ultimate Weapon (Flying) Nibel Area Ram into Ultimate Weapon with the Highwind when it stops for an aerial battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Ultimate Weapon (Flying) Corel Area Ram into Ultimate Weapon with the Highwind when it stops for an aerial battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Ultimate Weapon (Grounded) Gongaga Area Ram into Ultimate Weapon with the Highwind when it stops for an ground battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Ultimate Weapon (Grounded) Junon Area Ram into Ultimate Weapon with the Highwind when it stops for an ground battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Ultimate Weapon (Grounded) Midgar Area Ram into Ultimate Weapon with the Highwind when it stops for an ground battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Ultimate Weapon (Grounded) Icicle Area Ram into Ultimate Weapon with the Highwind when it stops for an ground battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Ultimate Weapon (Final Battle) Cosmo Area Ram into Ultimate Weapon with the Highwind when it stops for a final aerial battle (after defeating Diamond Weapon) 61 35,000 3,500 25,000 gil Normal Battle Can't Run
Ruby Weapon Gold Saucer Area Ram into the red object near the Gold Saucer with the Highwind (after defeating Ultimate Weapon) 37–59 45,000 50,000 30,000 gil Pincer Attack ×3
Monsters: Encountered in World Map – 85 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Trickplay 24 1,500 100 100 325 45 414 40 92% 96 81% 0 53 20 Absorb: Earth Defend: Small, Confusion, Frog, Petrify, Slow-numb, Manipulate 480 35 800 gil - Hi-Potion (14.1%) -
Skeeskee 20 540 - 45 101 33 318 40 92% 120 76% 1% 55 0 - Defend: Frog 222 22 222 gil Tranquilizer (41.2%) Hyper (14.1%) Hyper
Thunderbird 28 800 80 70 253 32 360 40 92% 100 80% 1% 45 0 Weak: Lightning Defend: Frog, Stop, Paralyzed 385 36 420 gil Bolt Plume (41.2%) Bolt Plume (14.1%), Hi-Potion (12.1%), Echo Screen (10.4%) Swift Bolt
Bagrisk 19 400 50 50 108 39 348 44 91% 100 80% 1% 45 0 - - 240 30 275 gil Soft (41.2%), Soft (24.2%), Vagyrisk Claw (3.9%) Soft (14.1%) Remedy
Golem 24 1,000 - 60 150 5 174 56 89% 100 80% 1% 80 0 - Defend: Small, Confusion, Frog, Berserk, Manipulate 300 22 500 gil Turbo Ether (11.2%) Hi-Potion (14.1%) -
Griffin 21 760 40 45 103 35 336 42 91% 160 68% 1% 58 0 - Defend: Sleep, Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 260 25 350 gil Phoenix Down (41.2%) Phoenix Down Phoenix Down
Diamond Weapon 49 30,000 30,000 50 278 50 594 250 51% 250 51% 1% 180 0 Invalid: Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 35,000 3,500 25,000 gil Rising Sun (41.2%) - -
Gagighandi 19 480 55 40 63 25 264 38 92% 72 85% 1% 45 0 - - 173 18 220 gil Soft (41.2%) Soft (14.1%) Remedy
Grand Horn 19 460 43 46 100 15 204 42 91% 90 82% 1% 60 0 - - 180 15 240 gil - War Gong (14.1%), Hi-Potion (12.1%) Hi-Potion
Chocobo 29 290 100 13 24 52 486 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Crown Lance 20 440 70 34 55 31 306 30 94% 140 72% 1% 60 0 Absorb: Lightning
Invalid: Earth
Weak: Fire
Defend: Confusion, Stop, Berserk, Paralyzed, Manipulate 225 23 400 gil - Hi-Potion (14.1%) Dream Powder
Desert Sahagin 20 580 - 46 102 38 348 32 93% 120 76% 1% 56 0 Absorb: Water
Halve: Fire
Weak: Ice
- 230 21 300 gil Potion (41.2%) Potion (14.1%) Fire Veil
Nibel Wolf 23 700 - 50 120 5 168 36 92% 160 68% 1% 57 0 - - 265 24 260 gil Luchile Nut (11.2%) Luchile Nut (14.1%) Hi-Potion
Velcher Task 26 900 28 50 130 45 426 50 90% 130 74% 1% 58 0 Absorb: Poison - 320 31 350 gil Remedy (41.2%) Hi-Potion (14.1%) Remedy
Valron 24 950 80 50 124 45 414 50 90% 180 64% 1% 49 0 - Defend: Small, Confusion, Frog, Berserk 300 30 300 gil - Hi-Potion (14.1%) Hi-Potion
Kyuvilduns 24 800 - 48 120 40 384 42 91% 64 87% 1% 56 0 Weak: Fire - 340 34 368 gil - Hi-Potion (14.1%) Hi-Potion
Chocobo 22 220 100 13 21 52 444 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Bahba Velamyu 23 640 40 40 68 44 402 38 92% 176 65% 1% 55 0 - Defend: Small, Frog 285 20 280 gil - Mute Mask (14.1%) Mute Mask
Battery Cap 24 640 58 40 100 42 396 38 92% 146 71% 1% 40 0 - Defend: Small, Confusion, Frog, Manipulate 270 32 386 gil Dazers (41.2%) Eye drop (14.1%) -
Razor Weed 27 1,000 145 58 154 25 312 50 90% 100 80% 1% 60 0 - - 375 30 350 gil - Tranquilizer (14.1%), Hi-Potion (12.1%), Loco weed (10.4%) -
loading table data...
Party Changes: In World Map – 3 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Cloud Join Nibel Area At the start of Cloud's flashback
Sephiroth Join Nibel Area At the start of Cloud's flashback
Cid Join Shallow Waters After defeating Palmer and boarding the Tiny Bronco
Weapons: Found in World Map – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Ultima Weapon Cloud 100 110% 51 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Spirit +24, Damage is multiplied by 3× Cloud's current HP% - 1 gil
Items: Found in World Map – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Fire Fang Uses “Fire2” on all opponents 960 Magic All enemies Fire - Deals 960 base damage - 1 gil No
Desert Rose Blooms once every 1000 years - - - - - No
Earth Harp Calms the hearts of all who hear it - - - - - No
Key Items: Found in World Map – 2 shown
Key items do not appear in your normal inventory; key items marked as lesser, standard, and greater have differing levels of use in the Wall Market event
Name
Description
Huge Materia Materia you get at the Underwater Reactor
Key to Ancients An old key found in the ocean