Encounters: In Rocket Launch Pad Area – 22 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Crown Lances Beach 64 Normal Battle 88 20 450 46 800 gil Normal Battle Yes ×1 Crown Lances
3 Crown Lances Beach 64 Normal Battle 84 20 675 69 1,200 gil Normal Battle Yes ×1 Crown Lances
Crown Lance Beach 64 Normal Battle 84 20 225 23 400 gil Normal Battle Yes ×1 Crown Lance
2 Crown Lances Beach 64 Pincer Attack 32 20 450 46 800 gil Pincer Attack No ×1 Crown Lances
3 Nibel Wolves Grass 32 Normal Battle 88 23 795 72 780 gil Normal Battle Yes ×1 Nibel Wolves
2 Velcher Tasks Grass 32 Normal Battle 84 26 640 62 700 gil Normal Battle Yes ×1 Velcher Tasks
2 Nibel Wolves, Velcher Task Grass 32 Normal Battle 84 23–26 850 79 870 gil Normal Battle Yes ×1 Nibel Wolves, Velcher Task
2 Nibel Wolves, Velcher Task Grass 32 Pincer Attack 32 23–26 850 79 870 gil Pincer Attack No ×1 Nibel Wolves, Velcher Task
Chocobo (Great), 2 Valrons Grass 32 Chocobo Lure 10 22–24 610 61 601 gil Normal Battle Yes ×1 Chocobo (Great), 2 Valrons
2 Kyuvilduns, Chocobo (Great) Grass 32 Chocobo Lure 10 22–24 690 69 737 gil Normal Battle Yes ×1 Kyuvilduns, Chocobo (Great)
4 Kyuvilduns Forest 12 Normal Battle 88 24 1,360 136 1,472 gil Normal Battle Yes ×1 Kyuvilduns
3 Valrons Forest 12 Normal Battle 84 24 900 90 900 gil Normal Battle Yes ×1 Valrons
Chocobo (So-so), Velcher Task, Kyuvilduns Grass 32 Chocobo Lure 22 22–26 670 66 719 gil Normal Battle No ×1 Chocobo (So-so), Velcher Task, Kyuvilduns
2 Velcher Tasks, Chocobo (So-so) Grass 32 Chocobo Lure 22 22–26 650 63 701 gil Normal Battle No ×1 Velcher Tasks, Chocobo (So-so)
2 Velcher Tasks Forest 12 Normal Battle 84 26 640 62 700 gil Normal Battle Yes ×1 Velcher Tasks
2 Velcher Tasks Forest 12 Back Attack 32 26 640 62 700 gil Back Attack No ×2 Velcher Tasks
Mystery Ninja Forest 12 Mystery Ninja 255 17 160 20 400 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 12 Mystery Ninja 255 22 240 40 800 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 12 Mystery Ninja 255 27 320 60 1,200 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 12 Mystery Ninja 255 32 480 80 1,600 gil Normal Battle No ×1 Mystery Ninja
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Chocobo Types: Found in Rocket Launch Pad Area – 2 shown
Good, great,and wonderful chocobos are useful when raising special chocobos; inferior chocobos have especially poor attributes
Name
The possible range of starting speed scores for a chocobo of this type
Speed
The possible range of maximum potential speeds for a chocobo of this type; a chocobo's speed cannot be increased past this number
Potential Speed
The possible range of stamina scores for a chocobo of this type
Stamina
The possible range of acceleration scores for a chocobo of this type
Acceleration
The possible range of intelligence scores for a chocobo of this type
Intelligence
The places this type of chocobo can be encountered, and the relative frequency of each encounter; a Chocobo Lure materia must be equipped to encounter any chocobo, and you must fight battles near chocobo tracks
Encounter Areas
Great Chocobo 42–88 85–110 287–393 60–70 50–60 Rocket Launch Pad Area (10)
Rocket Launch Pad Area (10)
Mideel Area (14)
Mideel Area (14)
So-so Chocobo 33–74 67–92 247–343 50–60 30–40 Rocket Launch Pad Area (22)
Rocket Launch Pad Area (22)
Monsters: Encountered in Rocket Launch Pad Area – 12 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Chocobo 22 220 100 13 21 52 444 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Crown Lance 20 440 70 34 55 31 306 30 94% 140 72% 1% 60 0 Absorb: Lightning
Invalid: Earth
Weak: Fire
Defend: Confusion, Stop, Berserk, Paralyzed, Manipulate 225 23 400 gil - Hi-Potion (14.1%) Dream Powder
Kyuvilduns 24 800 - 48 120 40 384 42 91% 64 87% 1% 56 0 Weak: Fire - 340 34 368 gil - Hi-Potion (14.1%) Hi-Potion
Mystery Ninja 17 600 117 50 102 30 282 56 89% 30 94% 9% 50 20 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 160 20 400 gil - - -
Mystery Ninja 22 800 150 57 135 38 360 60 88% 34 93% 10% 62 21 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 40 800 gil - - -
Mystery Ninja 27 1,120 190 64 172 43 420 68 86% 40 92% 11% 64 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 320 60 1,200 gil - - -
Mystery Ninja 32 1,500 234 69 276 48 480 72 85% 46 91% 13% 80 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 480 80 1,600 gil - - -
Mystery Ninja 37 1,950 280 74 329 54 546 78 84% 54 89% 14% 90 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 640 100 2,000 gil - - -
Mystery Ninja 42 2,400 325 80 395 58 600 82 83% 58 88% 15% 100 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 720 120 2,400 gil - - -
Nibel Wolf 23 700 - 50 120 5 168 36 92% 160 68% 1% 57 0 - - 265 24 260 gil Luchile Nut (11.2%) Luchile Nut (14.1%) Hi-Potion
Valron 24 950 80 50 124 45 414 50 90% 180 64% 1% 49 0 - Defend: Small, Confusion, Frog, Berserk 300 30 300 gil - Hi-Potion (14.1%) Hi-Potion
Velcher Task 26 900 28 50 130 45 426 50 90% 130 74% 1% 58 0 Absorb: Poison - 320 31 350 gil Remedy (41.2%) Hi-Potion (14.1%) Remedy