Spells: Poison-Elemental – 3 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Bio Magic Poison, Master Magic Poison element attack 8 62.5%×M 100% Magic One/all enemies Yes Poison Add: Poison (47%) -
Bio2 Magic Poison L2, Master Magic Poison element attack 36 131.2%×M 100% Magic One/all enemies Yes Poison Add: Poison (47%) -
Bio3 Magic Poison L3, Master Magic Poison element attack 80 425%×M 100% Magic One/all enemies Yes Poison Add: Poison (71%) -
Monster Abilities: Poison-Elemental – 10 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Refuse 4 37.5%×M 95% Magic One enemy Poison Add: Sleep (63%) -
Refuse 4 75%×M 95% Magic One enemy Poison Add: Poison (63%) -
Liquid poison - - 100% Physical One enemy Poison Add: Poison -
Evil Poison 4 75%×P 105% Physical One enemy Poison Add: Darkness -
Piazzo Shower 6 50%×M Always Hits Magic One enemy Poison Add: Poison (71%) -
Shady Breath 4 - Always Hits Magic All enemies Poison Add: Poison (71%) -
Poison Breath 10 75%×M 90% Magic One enemy Poison Add: Poison (82%) -
Toxic Powder - 156.2%×P 95% Physical All enemies Poison Add: Poison -
Acid Rain 15 125%×M 95% Magic One enemy Poison Add: Poison -
Poison Fang - 300%×P 90% Physical One enemy Poison Add: Poison (98%) -
Armor: Poison-Resistant – 2 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Escort Guard 62 5% 55 - ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Invalid Lightning, Invalid Earth, Invalid Poison, Invalid Water Cloud, Barret, Red XIII, Cait Sith, Vincent, Cid - 1 gil
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil
Accessories: Poison-Resistant – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Poison Ring Absorb Poison, Defend Poison - 10,000 gil
Items: Poison-Elemental – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Deadly Waste Uses “Bio2” on all opponents 96 Magic All enemies Add: Poison (20%) Deals 96 base damage - 1 gil No
M-Tentacles Uses “Bio3” on all opponents 2,400 Magic All enemies Add: Poison (47%) Deals 2,400 base damage - 1 gil No
Monsters: Weak against Poison – 2 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
8 eye 30 500 220 40 114 60 540 200 60% 400 21% 0 25 0 Invalid: Gravity
Weak: Poison
Defend: Confusion, Silence, Frog, Berserk, Manipulate 1,000 100 720 gil - - Magic Source
Jemnezmy 24 800 80 55 137 34 348 58 88% 80 84% 1% 60 25 Invalid: Ice
Weak: Poison
Defend: Sleep, Small, Confusion, Frog, Berserk, Paralyzed, Manipulate 510 50 400 gil - - -
Monsters: Poison-Resistant – 25 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Bad Rap 38 9,000 120 70 319 100 828 90 82% 90 82% 2% 60 3 Absorb: Poison Defend: Small, Confusion, Silence, Frog, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,100 70 2,500 gil Ink (11.2%) Dazers (14.1%) Luck Source
Brain Pod 15 240 46 23 33 6 126 26 94% 32 93% 3% 48 6 Absorb: Poison, Restorative
Invalid: Earth
Weak: Holy
Defend: Death 52 6 95 gil Antidote (41.2%) Deadly Waste (14.1%) Deadly Waste
Carry Armor 45 24,000 200 90 594 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 2,800 240 4,000 gil - God's Hand -
Demons Gate 45 10,000 400 150 1410 96 846 100 80% 450 12% 0 120 0 Invalid: Poison, Gravity
Halve: Earth
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,800 220 4,000 gil - Gigas Armlet -
Epiolnis 36 1,800 90 90 393 50 516 58 88% 100 80% 1% 86 0 Absorb: Poison Defend: Poison 950 70 1,500 gil Wizard Bracelet (11.2%) - -
Flower Prong 19 550 68 40 63 30 294 58 88% 200 60% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 240 24 400 gil - Earth Drum (14.1%) -
Flower Prong 19 550 68 42 66 38 342 58 88% 250 51% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 220 22 350 gil - Earth Drum (14.1%) -
Flower Prong 19 550 68 44 70 46 390 58 88% 300 41% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 200 20 300 gil - Earth Drum (14.1%) -
Gas Ducter 42 3,000 200 88 548 80 732 76 85% 136 73% 1% 85 0 Absorb: Poison Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 900 75 1,100 gil - - -
Heg 22 400 - 46 108 5 162 30 94% 64 87% 1% 40 0 Absorb: Poison
Weak: Ice
Defend: Poison 250 20 240 gil - Hi-Potion (14.1%) -
Ho-chu 39 4,300 290 96 564 86 750 68 86% 94 81% 1% 95 20 Absorb: Poison
Invalid: Gravity
Weak: Water
Defend: Sleep, Small, Frog, Stop, Poison, Paralyzed, Petrify, Manipulate, Death, Death-sentence 750 70 2,500 gil Circlet (11.2%) - Ribbon
Jenova·SYNTHESIS 61 60,000 600 150 1860 120 1086 100 80% 180 64% 1% 120 0 Absorb: Poison
Invalid: Earth, Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 60,000 500 - - - -
Left Arm 45 10,000 100 80 416 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,500 90 - - - -
Malboro 44 4,400 900 70 358 50 564 110 78% 120 76% 15% 80 5 Absorb: Poison
Invalid: Gravity
Weak: Water
Defend: Small, Confusion, Frog, Berserk, Poison, Petrify, Slow-numb, Manipulate 1,000 100 100 gil M-Tentacles (41.2%), Echo Screen (24.2%) M-Tentacles -
Right Arm 45 10,000 100 80 416 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,400 95 - - - -
Roulette Cannon 38 3,000 200 80 365 60 588 60 88% 50 90% 1% 55 20 Invalid: Poison
Weak: Lightning
Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,200 100 1,600 gil - X-Potion -
Sample:H0512 19 1,000 120 40 63 35 324 60 88% 64 87% 1% 65 1 Absorb: Poison
Invalid: Gravity
Halve: Lightning
Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 300 30 250 gil - Talisman -
Slalom 37 1,600 30 70 310 45 492 74 85% 80 84% 10% 60 12 Absorb: Poison Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 700 70 1,500 gil Smoke Bomb (11.2%) Deadly Waste (14.1%) Hi-Potion
Smogger 8 90 - 22 22 4 72 24 95% 64 87% 1% 47 1 Absorb: Poison Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 32 3 60 gil Smoke Bomb (11.2%) Deadly Waste (14.1%) Hi-Potion
Soul Fire 21 1,300 220 16 26 16 222 130 74% 10 98% 1% 60 0 Absorb: Fire
Invalid: Earth, Poison, Gravity, Water
Weak: Wind, Holy
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 200 10 100 gil - Phoenix Down (14.1%) -
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Materia: Poison-Elemental – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Poison Magic 4 L1: Bio
L2: Bio2
L3: Bio3
−1 - - +1 - - −2 +2 1,500 gil 38,000 105,000 gil 9