Monsters – 364 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Vomammoth 115 30 1 50 90 Weak pt: Fire Bear Claw Battle ×1.5 25 16 0 110 2 3 75 141% 0 160 74% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) - Prevent: Psyche
Were-Rat 24 0 4 21 22 Absorb HP: Poison
Weak pt: Fire
Bite Battle ×1.5 30 16 10 13 5 8 100 121% 0 150 82% 0 100 Tonic (100%) Tonic (1/8) Critical Hits if Imp Prevent: Dark, Psyche
Whelk 50,000 120 4 - - Absorb HP: Thunder Hit Battle ×4 25 40 5 13 5 20 102 120% 0 155 78% 0 100 - Tincture (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Dark Wind 34 0 5 28 41 Weak pt: Fire Dive Battle ×1.5 30 16 10 13 7 11 55 156% 0 140 90% 0 100 Tonic (100%) - Can't Suplex Float
Prevent: Imp
Guard 40 15 5 48 48 Weak pt: Poison Critical Battle ×1.5 30 16 6 16 7 11 100 121% 0 140 90% 0 100 Tonic (7/8), Potion (1/8) Tonic (1/8) Human -
Leafer 33 0 5 24 45 Absorb HP: Ice
Weak pt: Fire, Water
Incisor Battle ×1.5 30 16 10 13 7 11 60 152% 0 140 90% 0 100 Tonic (100%) Tonic (1/8) - -
Lobo 27 5 5 37 30 Weak pt: Fire Tusk Battle ×1.5 35 16 3 20 8 12 80 137% 0 120 105% 0 100 Tonic (100%) Tonic (1/8) - -
Merchant 119 20 5 26 60 - Hit Battle ×1.5 30 16 10 10 6 9 50 160% 0 150 82% 0 100 Plumed Hat (7/8), Guardian (1/8) - Can't Control, Can't Scan, Human Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Repo Man 35 0 5 25 25 Weak pt: Poison Wrench Battle ×1.5 35 16 10 19 8 12 90 129% 0 120 105% 0 100 Tonic (100%) Tonic (1/8) Human -
Vaporite 15 0 5 23 29 Absorb HP: Thunder
Weak pt: Fire, Pearl
Cling Slow 30 16 10 13 7 - 95 125% 0 150 82% 0 100 Tonic (100%) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Areneid 87 15 6 37 94 Weak pt: Ice, Water Numb Stop 30 16 10 20 11 - 80 137% 0 135 94% 0 100 Tonic (7/8) Tonic (1/8) - -
B.Day Suit 100 100 6 18 54 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 9 14 5 195% 0 150 82% 0 100 - - Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Hornet 92 0 6 48 64 Weak pt: Fire IronNeedle Battle ×1.5 30 16 10 16 10 15 100 121% 0 150 82% 0 100 Tonic (100%) - Can't Suplex Float
Prevent: Imp
Sand Ray 67 10 6 41 54 Weak pt: Ice, Water Tail Battle ×1.5 30 16 10 20 11 17 110 113% 0 145 86% 0 100 Antidote (100%) Antidote (1/8) - -
Whelk 1,600 1,000 6 - - - Slime Slow 45 19 10 22 11 - 100 121% 0 155 78% 0 100 - Potion (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Bleary 119 10 7 53 80 Weak pt: Fire Slumber Psyche 30 16 10 13 11 - 100 121% 0 155 78% 0 100 Tonic (100%) Tonic (1/8) - -
Crawly 122 0 7 71 120 Weak pt: Fire Heart Burn Seizure 30 16 10 13 11 - 45 164% 0 155 78% 0 100 Tonic (7/8), Remedy (1/8) - Can't Suplex -
Officer 102 25 7 33 66 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 11 17 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) - Human Prevent: Poison, Imp, Petrify, Wound, Condemned, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Rhodox 119 100 7 59 80 - Near Fatal Battle ×5 30 16 10 11 11 55 100 121% 0 155 78% 0 100 Tonic (7/8), Antidote (1/8) - Can't Suplex Prevent: Dark, Mute, Berserk
Siegfried 100 5 7 - 1 - Hit Battle ×1.5 30 16 10 1 7 11 50 160% 0 150 82% 0 100 - Green Cherry (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
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