Fort Condor Units – 14 shown
Enemies and their commander act as your opponents; intermediate and advanced units become available in later battles
Name
Type
At what point this unit becomes available, either as an enemy or to be purchased
Available
Price HP
The typical amount of damage this unit deals with an attack, which may be modified based on how strong or weak it is against the target
Attack
The in-game display of the range for this unit; not every unit can actually attack at short ranges
Range
A unit will deal 50% more damage and take 50% less damage when fighting a unit it is strong against; commanders deal normal damage but take 50% damage from all attacks
Strong Against
A unit will deal 50% less damage and take 50% more damage when fighting a unit it is weak against; Stoners and Tristoners cannot hit wyverns at all
Weak Against
Scouting Report
Wyvern Enemy 1st Battle - 140 20 1 Defender Shooter Wyverns are flying types that can move at high speed. Stoner and Tristoner aren't effective against them.
Beast Enemy 1st Battle - 180 25 1 Shooter Attacker Beasts are monster types that do not move quickly, but have explosive attacking power.
Barbarian Enemy 2nd Battle - 130 15 1~3 Attacker Defender Barbarians are human types. They attack indirectly, so you've got to be on your toes.
Commander Enemy 1st Battle - 230 50 1 All Units - Commanders are the enemy commanders. They're the ones we want to subdue, but they're formidable foes.
Fighter Mobile 1st Battle 400 gil 200 30 1 - - Fighters are good at defending and attacking, but aren't especially effective or deficient for any enemy.
Attacker Mobile 1st Battle 420 gil 180 25 1 Beast Barbarian Attackers move extremely fast and are best for expanding the front line. They work good against enemy Beasts, but not enemy Barbarians.
Defender Mobile 1st Battle 440 gil 220 35 1 Barbarian Wyvern Defenders have high endurance, but move slowly. They're best suited for defense. Defenders work best against enemy Barbarians, but not enemy Wyverns.
Shooter Mobile 1st Battle 520 gil 160 20 1~3 Wyvern Beast Shooters attack indirectly, but has low endurance. Shooters work best against enemy Wyverns, but not enemy Beasts.
Repairer Mobile 1st Battle 480 gil 160 10 1 - - Repairers repair allied aircraft, but have little attacking power.
Worker Mobile 1st Battle 400 gil 160 15 1 - - Workers set torpedoes. Torpedoes have strong attacking power, but Workers don't. Torpedoes explode when touched by the enemy. The explosions will damage everything in the immediate area.
Stoner Immobile 1st Battle 480 gil 100 20 1~4 - Wyvern Stoners can fire a single boulder, causing extensive damage to every enemy it hits.
Tristoner Immobile 7th Battle 1,000 gil 150 35 1~5 - Wyvern Tristoners can fire three boulders simultaneously, causing extensive damage to every enemy it hits.
Catapult Immobile 1st Battle 480 gil 100 18 1~5 - - Catapults shoot rocks a great distance, causing extensive damage to every enemy it hits.
Fire Catapult Immobile 4th Battle 600 gil 120 25 1~6 - - Fire catapults fire bombs a great distance. causing extreme damage to every enemy it hits.