Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Cure Magic Restore, Master Magic Restores HP 5 110+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Cure2 Magic Restore L2, Master Magic Restores HP 24 770+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Cure3 Magic Restore L4, Master Magic Restores HP 64 2,860+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Regen Magic Restore L3, Master Magic Gradually restores HP 30 - Always Hits Magic One/all allies Yes - Add: Regen -
Poisona Magic Heal, Master Magic Heals Poison 3 - Always Hits Magic One/all allies Yes - Remove: Poison -
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Resist Magic Heal L3, Master Magic Makes you resistant to transformation 120 - Always Hits Magic One ally Yes - Add: Resist -
Life Magic Revive, Master Magic Restores life 34 1/4 HP Always Hits Magic One/all allies Yes Restorative Remove: Death Can use in field
Life2 Magic Revive L2, Master Magic Restores life and all HP 100 100% HP Always Hits Magic One/all allies Yes Restorative Remove: Death Can use in field
Mini Magic Transform, Master Magic Induces or cures a [Small] state 10 - 100% Magic One/all enemies Yes - Toggle: Small (71%) -
Toad Magic Transform L2, Master Magic Induces or cures a [Frog] state 14 - 100% Magic One/all enemies Yes - Toggle: Frog (71%) -
Sleepel Magic Seal, Master Magic Puts opponent to Sleep 8 - 100% Magic One/all enemies Yes - Add: Sleep (71%) -
Confu Magic Mystify, Master Magic Confuses opponent 18 - 100% Magic One/all enemies Yes - Add: Confusion (59%) -
Silence Magic Seal L2, Master Magic Constrains magic 24 - 100% Magic One/all enemies Yes - Add: Silence (78%) -
Berserk Magic Mystify L2, Master Magic Causes opponent to go berserk 28 - 100% Magic One/all enemies Yes - Add: Berserk (78%) -
Barrier Magic Barrier, Master Magic Creates a Barrier resistant to physical attacks 16 - Always Hits Magic One/all allies Yes - Add: Barrier -
MBarrier Magic Barrier L2, Master Magic Creates a Barrier resistant to magic attacks 24 - Always Hits Magic One/all allies Yes - Add: MBarrier -
Reflect Magic Barrier L3, Master Magic Can reflect magic spells back up to 4 times 30 - Always Hits Magic One/all allies No - Add: Reflect -
Wall Magic Barrier L4, Master Magic Creates [Barrier/MBarrier] simultaneously 58 - Always Hits Magic One/all allies Yes - Add: MBarrier -
Haste Magic Time, Master Magic Increases speed 18 - Always Hits Magic One/all allies Yes - Add: Haste -
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