Limit Breaks – 72 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Element Status Special
Braver Cloud 1–1 - Attacks one opponent 300%×P Always Hits One enemy Physical - - -
Cross-slash Cloud 1–2 Use level 1–1 limit break 8 times Attacks and paralyzes one opponent 325%×P Always Hits One enemy Physical - Add: Paralyzed -
Blade Beam Cloud 2–1 Defeat 120 monsters Diffuses after hitting one opponent 350%×P Always Hits One enemy Physical - - Hits all targets in one row
Climhazzard Cloud 2–2 Use level 2–1 limit break 7 times Attacks one opponent 437.5%×P Always Hits One enemy Physical - - -
Meteorain Cloud 3–1 Defeat 320 monsters Attacks all opponents 6× 162.5%×P Always Hits Random enemies Physical - - -
Finishing Touch Cloud 3–2 Use level 3–1 limit break 6 times Blows away all opponents - Always Hits All enemies Physical - Add: Death First of two hits
Finishing Touch Cloud 3–1 Use Finishing Touch Second hit of Finishing Touch 312.5%×P Always Hits All enemies Physical - - Second of two hits
Omnislash Cloud 4–1 Unlock all other limit breaks, use Omnislash Slices up all opponents 15× 75%×P Always Hits Random enemies Physical - - Always critical hits
Big Shot Barret 1–1 - Attacks one opponent 325%×P Always Hits One enemy Physical - - -
Mindblow Barret 1–2 Use level 1–1 limit break 9 times Reduces one opponent's MP 100% MP Always Hits One enemy Magic Gravity - Damages MP
Grenade Bomb Barret 2–1 Defeat 80 monsters Attacks all opponents 337.5%×P Always Hits All enemies Physical - - -
Hammerblow Barret 2–2 Use level 2–1 limit break 8 times Blows away one opponent - Always Hits One enemy Physical - Add: Death -
Satellite Beam Barret 3–1 Defeat 160 monsters Attacks all opponents 218.8%×P Always Hits All enemies Physical - - Always critical hits
Ungarmax Barret 3–2 Use level 3–1 limit break 6 times Attacks all opponents 18× 50%×P Always Hits Random enemies Physical - - -
Catastrophe Barret 4–1 Unlock all other limit breaks, use Catastrophe Damages all opponents 10× 125%×P Always Hits Random enemies Physical - - -
Healing Wind Aeris 1–1 - Restores HP of all allies 1/2 HP Always Hits All allies Magic Restorative - -
Seal Evil Aeris 1–2 Use level 1–1 limit break 8 times Constrains and stop the magic of all opponents - Always Hits All enemies Magic - Add: Silence, Stop -
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Fury Brand Aeris 2–2 Use level 2–1 limit break 6 times Raises party's Limit guage to the max, except yours - - All allies Physical Hidden - Completely fills the limit gauge of allies other than the caster
Planet Protector Aeris 3–1 Defeat 160 monsters Makes all allies invincible one time - Always Hits All allies Magic - Add: Peerless -
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