Weapons: Used by Aeris – 11 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Guard Stick 12 99% 2 ⦿ ×1 Normal Vitality +1, Spirit +4 - 70 gil
Mythril Rod 16 100% 3 ⦿─⦿ ×1 Normal - 370 gil 185 gil
Full Metal Staff 22 100% 4 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
Striking Staff 32 100% 7 ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 1,300 gil 650 gil
Prism Staff 40 105% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,600 gil 1,300 gil
Aurora Rod 51 110% 14 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 5,800 gil 2,900 gil
Wizard Staff 28 100% 6 ⦿ ⦿ ⦿ ×2 Normal - 1,800 gil 900 gil
Wizer Staff 33 100% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,200 gil 1,600 gil
Fairy Tale 37 103% 8 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 2,500 gil 1,250 gil
Umbrella 58 118% 10 - - Normal Vitality +20, Critical Hit +5% - 1,900 gil
Princess Guard 52 111% 22 ⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Vitality +12, Spirit +20, +100% damage for each Dead Character - 3,750 gil
Limit Breaks: Used by Aeris – 7 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Element Status Special
Healing Wind 1–1 - Restores HP of all allies 1/2 HP Always Hits All allies Magic Restorative - -
Seal Evil 1–2 Use level 1–1 limit break 8 times Constrains and stop the magic of all opponents - Always Hits All enemies Magic - Add: Silence, Stop -
Breath of the Earth 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Fury Brand 2–2 Use level 2–1 limit break 6 times Raises party's Limit guage to the max, except yours - - All allies Physical Hidden - Completely fills the limit gauge of allies other than the caster
Planet Protector 3–1 Defeat 160 monsters Makes all allies invincible one time - Always Hits All allies Magic - Add: Peerless -
Pulse of Life 3–2 Use level 3–1 limit break 5 times Fully restores all allies 100% HP/MP Always Hits All allies Physical Restorative Remove: Death Restores all HP and MP
Great Gospel 4–1 Unlock all other limit breaks, use Great Gospel Fully restores all allies, makes them invincible one time 100% HP/MP Always Hits All allies Physical Restorative Add: Peerless Restores all HP and MP
Party Changes: Aeris – 11 shown
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Area Screen Details
Name Midgar Sector 5 church in the slums Talk to Aeris twice
Join Midgar Sector 5 church in the slums Talk to Aeris after Reno appears
Leave Midgar Sector 5 Aeris's House (1f) Arrive at Aeris's House
Join Midgar Sector 5 Sector 5 Slum (Western Path) After leaving Aeris's House's house in the night
Leave Midgar Sector 6 Sector 6 park After the cutscene on the playground
Join Midgar Sector 6 Wall Market (South) Upon first arrival
Leave Midgar Sector 7 Sector 7 Slums (Base of the Pillar) After arriving from Wall Market
Join Midgar Shinra Building Shinra Bldg. 68f. (Main Area) After the fight with Sample:H0512
Leave Gongaga Zack's Home Enter Zack's Home with Aeris in the party
Join Gongaga Gongaga Village Speak to Aeris after she leaves at Zack's Home
Leave Temple of the Ancients Temple of the Ancients (Empty Foundation) After defeating Demons Gate (she keeps her weapon and armor, but returns her accessory and materia)
Armor: Used by Aeris – 31 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Bronze Bangle 8 - - - - - - All Characters - 50 gil
Iron Bangle 10 - 2 - ⦿ ×1 - All Characters 160 gil 80 gil
Titan Bangle 14 2% 4 - ⦿ ⦿ ×1 - All Characters 280 gil 140 gil
Mythril Armlet 18 3% 8 - ⦿─⦿ ×1 - All Characters 350 gil 175 gil
Carbon Bangle 27 3% 14 - ⦿ ⦿─⦿ ×1 - All Characters 800 gil 400 gil
Silver Armlet 34 4% 22 - ⦿ ⦿ ⦿─⦿ ×1 - All Characters 1,300 gil 650 gil
Gold Armlet 46 4% 28 - ⦿─⦿ ⦿─⦿ ×1 - All Characters 2,000 gil 1,000 gil
Diamond Bangle 57 6% 37 - ⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 3,200 gil 1,600 gil
Crystal Bangle 70 8% 45 1% ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 4,800 gil 2,400 gil
Platinum Bangle 20 - 12 - ⦿ ⦿ ×2 - All Characters 1,800 gil 900 gil
Rune Armlet 43 5% 24 - ⦿ ⦿ ⦿ ⦿ ×2 - All Characters 3,700 gil 1,850 gil
Edincoat 50 - 33 - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Magic +5 All Characters 8,000 gil 4,000 gil
Wizard Bracelet 6 3% 85 3% ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters 12,000 gil 6,000 gil
Adaman Bangle 93 - 23 - ⦿─⦿ ×1 - All Characters - 300 gil
Gigas Armlet 59 - - - ⦾ ⦾─⦾ ⦾─⦾ - Strength +30 All Characters - 400 gil
Imperial Guard 82 - 74 - ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Aegis Armlet 55 15% 86 50% ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Fourth Bracelet 74 3% 100 3% ⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters - 1 gil
Warrior Bangle 96 - 21 - ⦾─⦾ ⦾─⦾ - Strength +20 All Characters - 500 gil
Shinra Beta 30 - - - ⦿ ⦿ ⦿─⦿ ×1 - All Characters - 475 gil
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Battle Square Battles: Aeris Can Participate In – 2 shown
The special battle must be unlocked by fulfilling certain requirements
Name
Type
When this battle is available; only one regular battle is available at any given time
Available
The starting encounters that indicate that you will be competing against group 1 during a regular battle
Encounter Group 1
The starting encounters that indicate that you will be competing against group 2 during a regular battle
Encounter Group 2
Which characters can participate in this battle, subject to both timing and special rules
Characters
The potential rewards for competing in the battle square; these don't include items that can be purchased with earned battle points
Rewards
Area Screen
First Regular Battle Regular Battle Before gaining use of the Tiny Bronco 2 Mono Drives
2 Grunts
3 Grunts
Guard Hound
2 Guard Hounds
Grashtrike
2 Chuse Tanks
3 Grashtrikes
Cloud, Barret, Tifa, Aeris, Red XIII, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby
Second Regular Battle Regular Battle Before going to the Forgotten Capital 2 Spencers
4 Flapbeats
Bullmotor
2 Bullmotors
2 Jokers
Flapbeat
2 Flapbeats
3 Spencers, Flapbeat
Cloud, Barret, Tifa, Aeris, Red XIII, Cid, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby