Shops: In Sector 7 Slums (Base of the Pillar) – 1 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Type
Sector 7 General Store Potion 50 gil
Phoenix Down 300 gil
Antidote 80 gil
Grenade 80 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
When the pillar is under attack General Store
Party Changes: In Sector 7 Slums (Base of the Pillar) – 1 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Details
Aeris Leave After arriving from Wall Market
Items: Found in Sector 7 Slums (Base of the Pillar) – 7 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Antidote Cures [Poison] - Magic One ally - Remove: Poison - 80 gil 40 gil No
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Grenade Explosive damage against one opponent 160 Physical One enemy Shoot - Deals 160 base damage 80 gil 40 gil No
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes