Spells: Restorative-Elemental – 8 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Cure Magic Restore, Master Magic Restores HP 5 110+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Cure2 Magic Restore L2, Master Magic Restores HP 24 770+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Cure3 Magic Restore L4, Master Magic Restores HP 64 2,860+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Life Magic Revive, Master Magic Restores life 34 1/4 HP Always Hits Magic One/all allies Yes Restorative Remove: Death Can use in field
Life2 Magic Revive L2, Master Magic Restores life and all HP 100 100% HP Always Hits Magic One/all allies Yes Restorative Remove: Death Can use in field
FullCure Magic Full Cure L2, Master Magic Restores entire HP 99 100% HP Always Hits Magic One ally No Restorative - Can use in field
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Monster Abilities: Restorative-Elemental – 10 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Heart - 220+M Always Hits Magic One enemy Restorative - -
Reanimagic 40 100% HP Always Hits Magic All allies Restorative Remove: Death -
Hot Springs - 154+M Always Hits Magic One enemy Restorative - -
Emperor - 352+M Always Hits Magic One/all allies Restorative - -
Howling - 100% HP Always Hits Magic One ally Restorative Remove: Death -
Capsule - 100% HP Always Hits Magic All allies Restorative Remove: Death -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Right Hand Revived - 62.5% HP Always Hits Magic One ally Restorative Remove: Death -
Left Hand Revived - 62.5% HP Always Hits Magic One ally Restorative Remove: Death -
Bizzarro Enegy - 5,610+M Always Hits Magic One/all allies Restorative - -
Limit Breaks: Restorative-Elemental – 5 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Status Special
Healing Wind Aeris 1–1 - Restores HP of all allies 1/2 HP Always Hits All allies Magic - -
Pulse of Life Aeris 3–2 Use level 3–1 limit break 5 times Fully restores all allies 100% HP/MP Always Hits All allies Physical Remove: Death Restores all HP and MP
Great Gospel Aeris 4–1 Unlock all other limit breaks, use Great Gospel Fully restores all allies, makes them invincible one time 100% HP/MP Always Hits All allies Physical Add: Peerless Restores all HP and MP
Mog Dance Cait Sith 2–1 Use Slots Possible effect of Slots 100% HP/MP Always Hits All allies Physical - Restores all HP and MP
Clear Tranquil Yuffie 1–2 Use level 1–1 limit break 8 times Restores HP of all allies 1/2 HP Always Hits All allies Magic - -
Items: Restorative-Elemental – 16 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally - Restores 100 HP 50 gil 25 gil Yes
Hi-Potion Restores HP by 500 500 Magic One ally - Restores 500 HP 300 gil 150 gil Yes
X-Potion Fully Restores HP 100% HP Magic One ally - - - 1 gil Yes
Ether Restores MP by 100 100 Magic One ally - Restores 100 MP 1,500 gil 750 gil Yes
Turbo Ether Fully Restores MP 100% MP Magic One ally - - - 1 gil Yes
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally - - - 1 gil Yes
Megalixir Fully restores all members HP/MP 100% HP/MP Physical All allies - - - 1 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Sylkis Greens When you want a Chocobo… 100 Magic One enemy - Restores 100 HP, distracts a chocobo for 1 round, and allows use of Chocobuckle 5,000 gil 2,500 gil No
Reagan Greens When you want a Chocobo… 100 Magic One enemy - Restores 100 HP, distracts a chocobo for 9 rounds, and reduces Escape chance to 1/8 3,000 gil 1,500 gil No
Mimett Greens When you want a Chocobo… 100 Magic One enemy - Restores 100 HP, distracts a chocobo for 1 round, and allows use of Chocobuckle 1,500 gil 750 gil No
Curiel Greens When you want a Chocobo… 100 Magic One enemy - Restores 100 HP and distracts a chocobo for 6 rounds 1,000 gil 500 gil No
Pahsana Greens When you want a Chocobo… 100 Magic One enemy - Restores 100 HP, distracts a chocobo for 1 round, and reduces Escape chance to 1/5 800 gil 400 gil No
Tantal Greens When you want a Chocobo… 100 Magic One enemy - Restores 100 HP and distracts a chocobo for 4 rounds 400 gil 200 gil No
Krakka Greens When you want a Chocobo… 100 Magic One enemy - Restores 100 HP, distracts a chocobo for 1 round, and reduces Escape chance to 1/3 250 gil 125 gil No
Gysahl Greens When you want a Chocobo… 100 Magic One enemy - Restores 100 HP and distracts a chocobo for 3 rounds 100 gil 50 gil No
Monsters: Restorative-Resistant – 9 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Black Bat 25 550 - 30 53 44 414 36 92% 180 64% 1% 52 0 Absorb: Restorative
Invalid: Earth
Weak: Wind, Holy
Defend: Frog, Stop, Paralyzed 270 24 80 gil - Vampire Fang (14.1%) Vampire Fang
Brain Pod 15 240 46 23 33 6 126 26 94% 32 93% 3% 48 6 Absorb: Poison, Restorative
Invalid: Earth
Weak: Holy
Defend: Death 52 6 95 gil Antidote (41.2%) Deadly Waste (14.1%) Deadly Waste
Death Dealer 48 7,000 400 120 1020 120 1008 140 72% 140 72% 5% 90 0 Invalid: Restorative Defend: Small, Confusion, Frog, Stop, Paralyzed, Death-sentence 1,800 200 1,200 gil Turbo Ether (80%) Kiss of Death (14.1%), X-Potion (12.1%) -
Dragon Zombie 54 13,000 400 160 1780 65 714 150 70% 200 60% 1% 110 0 Absorb: Restorative
Weak: Holy
Defend: Small, Confusion, Frog, Berserk, Manipulate 4,000 300 2,800 gil Cauldron (41.2%) Cauldron (14.1%), X-Potion (4%) Vaccine
Ghost 10 130 80 25 32 18 168 8 98% 56 89% 10% 48 6 Absorb: Restorative
Invalid: Earth, Water
Halve: Ice
Weak: Fire, Holy
Defend: Silence, Frog, Stop, Paralyzed 30 3 22 gil Ghost Hand (41.2%) Ghost Hand (4.7%) Ether
Ghost Ship 44 6,600 100 80 410 68 672 70 86% 80 84% 5% 80 1 Absorb: Restorative
Invalid: Earth, Gravity
Halve: Water
Weak: Holy
Defend: Sleep, Small, Confusion, Frog, Stop, Paralyzed, Manipulate, Death-sentence 1,600 60 2,000 gil Phoenix Down (41.2%) Phoenix Down (14.1%) Guide Book
Gi Nattak 29 5,500 200 70 259 25 324 70 86% 140 72% 1% 75 0 Absorb: Restorative
Invalid: Gravity, Water
Weak: Holy
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,400 150 3,500 gil - Wizer Staff -
Gi Spector 23 450 88 45 109 35 348 30 94% 120 76% 1% 59 0 Absorb: Restorative
Weak: Fire, Holy
Defend: Frog 260 20 150 gil - Smoke Bomb (14.1%) Ghost Hand
Zenene 14 250 93 26 37 16 180 20 96% 20 96% 8% 60 5 Absorb: Poison, Restorative
Halve: Fire
Weak: Holy
Defend: Poison 58 6 60 gil Deadly Waste (41.2%) Ether (14.1%) Remedy