Final Fantasy
Final Fantasy VII
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Items
Weapons
Armor
Accessories
Materia
Items
Key Items
Battle
Monsters
Monster Abilities
Set Encounters
Encounters
Elements
Status Effects
Characters
Characters
Spells
Limit Breaks
Attributes
Commands
Party Changes
World
Areas
Screens
Items of Interest
Shops
Shop Items
Activities
Fort Condor Battles
Fort Condor Units
Fort Condor Armies
Gold Saucer Prizes
Chocobo Types
Battle Square
Battle Square Rounds
Gamer Corner Guides
Log In
or
Create an Account
Regen
Type
Positive
Duration
Temporary
Effect
Character repeatedly recovers 1/32 of max HP
Spells
DeSpell
,
Regen
Item
Holy Torch
Compare Regen to other Status Effects
Spells:
Regen
-Affecting – 2 shown
Tier two
and
tier three
spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it;
ultimate
spells are especially powerful;
Enemy skills
are learned from monsters;
summon magic
is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description
MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def;
healing
and
MP draining
spells are indicated by their text color
Base Damage
Attack%
Type
Target
Reflectable
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Regen
Magic
Restore
L3,
Master Magic
Gradually restores HP
30
-
Always Hits
Magic
One/all allies
Yes
-
Add:
Regen
-
DeSpell
Magic
Destruct
L2,
Master Magic
Makes magic ineffective
20
-
Always Hits
Magic
One/all enemies
No
-
Remove:
Haste
,
Slow
,
Stop
,
Regen
,
Barrier
,
MBarrier
,
Reflect
,
Shield
,
Death Force
,
Resist
-
Monster Abilities:
Regen
-Affecting – 4 shown
Basic abilities
are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
abilities are indicated by their text color
Base Damage
Attack%
Type
Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Aurora Fence
-
22+M
100%
Magic
All enemies
Restorative
Remove:
Death
,
Sleep
,
Poison
,
Sadness
,
Fury
,
Confusion
,
Haste
,
Slow
,
Frog
,
Small
,
Slow-numb
,
Petrify
,
Regen
,
Barrier
,
MBarrier
,
Reflect
,
Shield
,
Berserk
,
Peerless
,
Death Force
,
Resist
-
Emerald Beam
-
62.5% HP
Always Hits
Magic
One/all enemies
-
Remove:
Regen
-
Emerald Beam
-
65.6% HP
Always Hits
Magic
One/all enemies
-
Remove:
Regen
-
Aire Tam Storm
-
1,111×Mat.*
Always Hits
Physical
One/all enemies
-
Remove:
Haste
,
Slow
,
Stop
,
Regen
,
Barrier
,
MBarrier
,
Reflect
,
Shield
,
Death Force
,
Resist
Drains
HP
, deals 1,111 damage per materia equipped by target
Items:
Regen
-Affecting – 1 shown
Uncommon items
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare items
can only be found at specific points during the game;
special items
are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on;
healing
and
MP restoration
items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type
Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price
Value
Use in Field?
Holy Torch
Uses “DeSpell” on all opponents
-
Remove:
Haste
,
Slow
,
Stop
,
Small
,
Regen
,
Barrier
,
MBarrier
,
Reflect
,
Shield
Magic
All enemies
-
Remove:
Haste
,
Slow
,
Stop
,
Small
,
Regen
,
Barrier
,
MBarrier
,
Reflect
,
Shield
-
-
1 gil
No
Petrify
Barrier
Related
Regen
Duration
Temporary
Type
Positive
Granted by Relics
Cure Ring
,
Marvel Shoes
Spells
Dispel
,
Regen
Esper
Kirin
Monster Ability
Revenger
Creatures with
Regen
gain
HP
based on their
Stamina
at regular intervals.
Regen
Type
Beneficial
Regen
heals 5% of the target's maximum HP 16 times over time, for a total healing of 80% of their maximum HP.
Regen
Type
Positive (cannot be removed)