Limit Breaks: Slots Abiliites – 7 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Status Element Notes Status Special
Toy Box - Always Hits One enemy Physical - - - Random attacks range from ×2 to ×5 multiplier
Transform - Always Hits All allies Magic - - - -
Mog Dance 100% HP/MP Always Hits All allies Physical - Restorative - Restores all HP and MP
Toy Soldier 500%×P Always Hits All enemies Physical - - - -
Lucky Girl - Always Hits All allies Magic Add: Lucky Girl - Add: Lucky Girl -
Death Joker - Always Hits All allies Magic Add: Death - Add: Death Ignores Status defense
Game Over - Always Hits All enemies Magic Add: Death - Add: Death Ignores Status defense