Spells: Ice-Elemental – 8 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Ice Magic Ice, Master Magic Ice element attack 4 50%×M 100% Magic One/all enemies Yes Ice - -
Ice2 Magic Ice L2, Master Magic Ice element attack 22 125%×M 100% Magic One/all enemies Yes Ice - -
Ice3 Magic Ice L3, Master Magic Ice element attack 52 400%×M 100% Magic One/all enemies Yes Ice - -
Freeze Magic Contain, Master Magic Very strong Ice magic. Sometimes causes [Stop] 82 593.8%×M 100% Magic One enemy Yes Ice Add: Stop (67%) -
Diamond Dust Summon Shiva, Master Summon Ice magic damage on all opponents 32 150%×M Always Hits Magic All enemies No Ice - -
Tetra-Disaster Summon Kjata, Master Summon Causes [Fire/Ice/Lightning] magic damage 110 625%×M Always Hits Magic All enemies No Fire, Ice, Lightning - -
Disintegration Summon Typoon, Master Summon Causes [Fire/Ice/Lightning/Earth] magic damage 160 687.5%×M  Always Hits Magic All enemies No Fire, Ice, Lightning, Earth - Ignores Magic def
Magic Breath Enemy-Skill Enemy Skill (once learned) Fire/Ice/Lightning damage on all opponents 75 481.2%×M 100% Magic All enemies No Fire, Ice, Lightning - -
Monster Abilities: Ice-Elemental – 13 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Cold Breath 2 6.2%×M 100% Magic One enemy Ice - -
Frozen Beam 20 187.5%×M 100% Magic One enemy Ice - -
Southern Cross - 200%×P 95% Physical One enemy Ice - -
Cave-in - P 100% Physical One/all enemies Ice - -
Cold 16 M 95% Magic One enemy Ice - -
Cold Snap - P 95% Physical One enemy Ice - -
Snowstorm 16 625%×M 100% Magic One/all enemies Ice - -
Avalanche - 375%×P 95% Physical One/all enemies Ice - -
Blue Dragon Breath 20 87.5%×M 100% Magic All enemies Ice - -
Double Breath 10 343.8%×M Always Hits Magic One enemy Fire, Ice - -
Left Breath 10 218.8%×M Always Hits Magic One enemy Ice - -
Viper Breath 20 125%×M 100% Magic One enemy Ice, Water - -
Cold Breath 12 37.5%×M 90% Magic One enemy Ice - -
Armor: Ice-Resistant – 4 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Aurora Armlet 76 8% 54 3% ⦿─⦿ ⦿─⦿ ×1 Absorb Ice All Characters - 2,400 gil
Dragon Armlet 58 3% 47 2% ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Halve Fire, Halve Ice, Halve Lightning All Characters - 1,900 gil
Minerva Band 60 8% 57 - ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Invalid Fire, Invalid Ice, Invalid Gravity, Invalid Holy Tifa, Aeris, Yuffie - 1 gil
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil
Accessories: Ice-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Ice Ring Invalid Ice 8,000 gil 4,000 gil
Tetra Elemental Absorb Fire, Absorb Ice, Absorb Lightning, Absorb Earth - 1 gil
Items: Ice-Elemental – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Antarctic Wind Uses “Ice2” on all opponents 1,200 Magic All enemies - Deals 1,200 base damage - 1 gil No
Ice Crystal Uses “Ice3” on all opponents 2,080 Magic All enemies - Deals 2,080 base damage - 1 gil No
Monsters: Weak against Ice – 8 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Bagnadrana 16 450 60 40 60 23 234 40 92% 80 84% 1% 43 0 Invalid: Fire, Gravity
Weak: Ice
Defend: Small, Darkness, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 110 11 120 gil Diamond Pin (11.2%) Hi-Potion (14.1%) Guard Source
Ceasar 8 120 - 14 14 6 84 108 78% 32 93% 3% 47 10 Weak: Ice - 23 2 55 gil Tranquilizer (11.2%) Potion (14.1%), Tranquilizer (4%) Potion
Desert Sahagin 20 580 - 46 102 38 348 32 93% 120 76% 1% 56 0 Absorb: Water
Halve: Fire
Weak: Ice
- 230 21 300 gil Potion (41.2%) Potion (14.1%) Fire Veil
Hedgehog Pie 6 40 52 12 12 4 60 18 96% 12 97% 4% 42 8 Weak: Ice - 20 3 25 gil Ether (11.2%) Potion (14.1%) Ether
Heg 22 400 - 46 108 5 162 30 94% 64 87% 1% 40 0 Absorb: Poison
Weak: Ice
Defend: Poison 250 20 240 gil - Hi-Potion (14.1%) -
Land Worm 22 1,500 80 60 142 42 384 80 84% 230 55% 1% 68 0 Absorb: Earth
Halve: Fire, Gravity
Weak: Ice
Defend: Confusion, Frog 400 40 256 gil Turbo Ether (11.2%) Ether (14.1%) Fire Fang
Sea Worm 22 9,000 200 60 142 42 384 80 84% 230 55% 1% 68 0 Absorb: Earth
Invalid: Gravity
Halve: Fire
Weak: Ice
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 1,300 200 5,000 gil Dragon Scales (41.2%) Turbo Ether (14.1%) Dragon Scales
Toxic Frog 26 500 100 56 146 35 366 30 94% 120 76% 1% 74 0 Absorb: Poison
Weak: Ice
Defend: Small, Frog 420 30 260 gil Impaler (41.2%) Impaler (14.1%) Remedy
Monsters: Ice-Resistant – 22 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Bandersnatch 30 860 100 68 257 25 330 46 91% 76 85% 1% 55 0 Halve: Ice
Weak: Fire
Defend: Small, Confusion, Frog, Manipulate 510 40 600 gil - Hi-Potion (14.1%) Ice Crystal
Beachplug 16 200 100 22 33 8 144 36 92% 36 92% 1% 52 0 Halve: Ice - 95 10 115 gil - Hi-Potion (14.1%) Turbo Ether
Blue Dragon 41 8,800 500 121 896 90 786 86 83% 240 53% 2% 80 10 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,200 200 1,000 gil - Dragon Armlet -
Boundfat 27 500 80 55 147 50 462 60 88% 100 80% 1% 60 0 Absorb: Ice - 420 40 350 gil Dazers (41.2%) Dazers (14.1%) Dazers
Cactuar 20 200 20 30 48 20 240 40 92% 0 100% 20% 40 40 Invalid: Fire, Ice, Lightning, Earth, Gravity, Water, Holy Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1 1 10,000 gil - - Hi-Potion
Crawler 15 140 48 28 41 38 318 10 98% 32 93% 5% 36 2 Halve: Ice
Weak: Earth
- 56 6 65 gil - Hi-Potion (14.1%) -
Deenglow 10 120 72 22 28 22 192 32 93% 240 53% 6% 58 10 Absorb: Ice
Invalid: Earth, Gravity, Water
Halve: Lightning
Weak: Wind
Defend: Frog, Stop, Paralyzed 35 4 70 gil Ether (41.2%) Graviball (14.1%) Phoenix Down
Diablo 41 4,000 200 100 612 86 762 80 84% 110 78% 5% 75 10 Invalid: Fire, Ice - 1,100 70 1,100 gil - - -
Emerald Weapon 99 1,000,000 100 180 4628 180 1674 180 64% 180 64% 1% 230 1 Absorb: Ice, Water
Invalid: Earth
Halve: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 50,000 50,000 50,000 gil - Earth Harp -
Eye 50 25,000 100 50 284 50 600 2 99% 2 99% 1% 254 1 Absorb: Ice, Water
Invalid: Earth
Weak: Fire
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Garuda 29 1,400 200 56 156 35 384 52 89% 150 70% 1% 59 0 Absorb: Ice, Lightning
Invalid: Earth
Weak: Wind
Defend: Small, Frog, Paralyzed 520 30 520 gil - Ice Crystal (14.1%), Bolt Plume (12.1%), Light Curtain (10.4%), Mute Mask (8.9%) -
Ghost 10 130 80 25 32 18 168 8 98% 56 89% 10% 48 6 Absorb: Restorative
Invalid: Earth, Water
Halve: Ice
Weak: Fire, Holy
Defend: Silence, Frog, Stop, Paralyzed 30 3 22 gil Ghost Hand (41.2%) Ghost Hand (4.7%) Ether
Ice Golem 40 4,000 300 100 600 70 660 80 84% 100 80% 10% 75 0 Absorb: Ice Defend: Small, Confusion, Frog, Berserk, Manipulate 1,000 70 1,500 gil Hi-Potion (41.2%) Hi-Potion (14.1%) -
Icicle 30 3,000 300 73 277 63 558 64 87% 96 81% 0 60 2 Absorb: Ice
Weak: Fire, Earth, Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 500 - - - - -
Iron Man 46 20,000 100 180 1986 160 1236 240 53% 400 21% 1% 200 0 Halve: Fire, Ice, Earth
Weak: Water
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death 10,000 150 600 gil Elixir (11.2%) Phoenix Down (14.1%) Escort Guard
Jemnezmy 24 800 80 55 137 34 348 58 88% 80 84% 1% 60 25 Invalid: Ice
Weak: Poison
Defend: Sleep, Small, Confusion, Frog, Berserk, Paralyzed, Manipulate 510 50 400 gil - - -
Lessaloploth 34 2,000 400 65 272 67 606 74 85% 190 62% 12% 77 20 Invalid: Ice, Earth, Gravity, Water
Weak: Wind
Defend: Frog, Stop, Paralyzed 920 65 1,000 gil Phoenix Down (41.2%) Phoenix Down (14.1%) -
Mover 59 3,000 120 100 836 98 942 150 70% 250 51% 10% 200 50 Halve: Fire, Ice, Lightning, Earth Defend: Small, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Manipulate, Death-sentence - 800 30,000 gil Turbo Ether (41.2%) Turbo Ether Protect Ring
Schizo(Left) 43 18,000 350 57 285 40 498 52 89% 94 81% 1% 72 0 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,200 120 1,500 gil - Dragon Fang -
Shred 32 900 100 70 280 55 522 66 87% 120 76% 1% 55 0 Invalid: Ice, Earth, Water
Weak: Fire, Wind
Defend: Frog, Stop, Paralyzed 500 40 950 gil - Ether (4.7%) -
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Materia: Ice-Elemental – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Ice Magic 4 L1: Ice
L2: Ice2
L3: Ice3
−1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 3
Shiva Summon 5 Shiva 1/battle/level - - - +1 - - −2 +2 - 50,000 1 gil 33