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Ice1 is a powerful damage Spell, dealing twice as much damage as Fire1, but few Monsters early in the game are weak to it. The only noteworthy exception is the 255-Defense Green Slime, who are just as vulnerable to Fire. Nonetheless, Ice1 is a very useful Spell for your Black Mage to deal some damage with. Just don't use it against Undead!
Type
Black Magic
Level
4
Effect
Inflicts 40-160 ice damage.
Power
80
Hit Rate
96%
Target
All foes
Element
Ice
Price
4,000 gil
Sold In
Elfheim
Cast By Items
Black Robe
You won't run into a whole lot of Ice-weak creatures outside of Mt. Gulg, but Ice2 is still a great damage Spell simply because it deals 1/3 more damage than Fire2 and Bolt2. As long as you save at least one level 4 slot to cast Haste during the boss fight, there's not much better to do with your Spells than pound foes with Ice2. Be aware that all Undead and most enemies in the Ice Cavern resist Ice, but then, those are all solid Fire2 targets anyway.
Ice-elemental attack
Spell Type
Icon
Attack
Bat.Pwr
122
Target
One/All Foes
MP Cost
52
Hit Rate
150
Can be absorbed with Runic
Can be reflected with Reflect
Element
Ice
Used By
Atma, Doom, Doom Gaze, Dullahan, Goblin, Kefka, L.70 Magic, L.80 Magic, Larry, Madam, Magic, MagiMaster, Master Pug, SoulSaver, SrBehemoth, Tritoch, Ultros
Type
Attack
Description
Ice magic damage/one enemy
Element
Ice
Power
35
HP-J ×100
1,400 hit points (17th)
Str-J ×100
30 strength (11th)
Vit-J ×100
16 vitality (27th)
Mag-J ×100
30 magic (12th)
Spr-J ×100
16 spirit (28th)
Spd-J ×100
14 speed (11th)
Eva-J ×100
4 evade (10th)
Hit-J ×100
20 hit (12th)
Luck-J ×100
14 luck (10th)
Elem-Atk-J ×100
Ice 100%
Draw Difficulty
+33
Description
Inflict ice-attribute magic damage on targets within a wide radius.
Type
Magic
Element
Ice
Damage Modifier
×2.20
Chain Bonus
+26.00
Hits
1
Interrupt Ability
15
Interrupt resistance
15
Infusible
Yes
ATB Cost
3
Description
Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength)
Type
Reactive
CP
26
Subtype
Magic