Shop Items: Fire Veil – 1 shown
Gold Saucer Prizes: Fire Veil – 2 shown
Prize Screen
Which Gold Saucer event awards this prize
Event
The difficulty level the event must be played on to win this prize
Difficulty
Details
Whether this prize can be won multiple times
Repeatable
Fire Veil or 50 GP Chocobo Square Chocobo Racing A Class Random possible prize, 300 gil per bet, jockeys only Yes
Fire Veil or 50 GP Chocobo Square Chocobo Racing S Class Random possible prize, 500 gil per bet, jockeys only Yes
Monsters: With Fire Veil – 2 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Desert Sahagin 20 580 - 46 102 38 348 32 93% 120 76% 1% 56 0 Absorb: Water
Halve: Fire
Weak: Ice
- 230 21 300 gil Potion (41.2%) Potion (14.1%) Fire Veil
Foulander 27 800 100 50 134 25 312 46 91% 100 80% 1% 54 0 Absorb: Fire - 440 34 460 gil - Lunar Curtain (14.1%), Fire Veil (12.1%) -