Related
Page
1
Master FFII's leveling system to create a party that can overcome any challenge with ease.
The Final Battle
Page
1
The party travels through a mysterious opening in the ground through the Jade Passage.
The Final Battle
Page
2
Fantastic treasures and a final confrontation with the Emperor await in Pandaemonium.
Absorb
1
Type
Helmet
Evade Penalty
−1%
Value
1 G
Found In
Floating Castle 2F, Sunken Shrine 2F, Waterfall
The Ribbon is unequivocally the best piece of head gear in the game for everyone but your KNIGHT and NINJA, and probably for them too. While it only offers a single point of Absorb, if offers resistance to all eight Elements. This makes you virtually immune to Spells and Special Attacks. You'll find three Ribbons, and you definitely want to keep them all.
Description
Sometimes protects from special attacks.
Type
Helm
Absorb
1
Evade Penalty
−1%
Value
1 gil (1 gil on Easy)
Found In
Flying Fortress 2F, Sunken Shrine 2F, Waterfall Cavern
The Ribbon is unequivocally the best piece of head gear in the game for everyone but your Knight and Ninja, and probably for them too. While it only offers a single point of Defense, other Classes don't get anything better anyway. The Ribbon's strength lies in the fact that it grants a resistance to all eight Elements. This means that Spells and Special Attacks will nearly always miss, and damage will be halved in addition to the reduction from missing in the first place. You will find three Ribbons, and they are best given to characters who are vulnerable to such attacks. Don't fail to give one to your healer. The big question is whether to give one to your Knight. It will be a hit to his Defense (which is his most important stat), but on the other hand he will get hit by half of all single-target Special Attacks against the party. Of course, between the Dragon Mail, Aegis Shield, and Protect Ring, he should be fairly well protected already. The choice is yours.
Type
(Icon)Helm
Armor Type
Helm
Defense
9
Evasion
10%
Base Magic Defense
10
Value
5 gil
Ribbons are excellent headgear, but unlike in some other FF games, they aren't unequivocally the best. Their resistances and Status immunities are fantastic against spellcasting foes, but Crystal Helms have better stats and should be used against enemies that don't use Elemental or Status attacks (such as the final boss). How many Ribbons you want to fight for in the World of Darkness is up to you—certainly your Sages should have them, but you can't bring them home, so don't waste resources going overboard.
Game Name
(Helm) Ribbon
Armor Type
Helm
Defense
9
Evasion
+2%
Magic Defense
12
Magic Evasion
12%
Value
5 gil
As in previous Final Fantasy games, the Ribbon is a great piece of Armor that grants the wearer complete status immunity. You'll find a pair guarded by two Lunasaurs near the final save point in the Lunar Subterrane, and should probably give them to your mages. However, if you want to find more, track down some ToadLadies or Warlocks. The Ribbon is a very rare drop from either.
Protects from all status ailments
Value
1 GP
Ribbons aren't as exciting in FFVI as some other Final Fantasy games, but Status protection is always useful to have. You can find a full party's worth in chests throughout the game, and you can Steal more from Brachosaurs if you dare.
Description
Protects against all abnormal status
Value
1 gil
Found in
Temple of the Ancients, Gaea's Cliff, Gold Saucer
Morph
Ho-chu, Master Tonberry
The Ribbon Ability is great (as you'd expect), but you probably can't actually get it. You'll need a Ribbon Item, obtained via the Chocobo World minigame on the PocketStation... which was never released in the US. If you are playing the PC port, PocketStation functionality is built in, but otherwise you're probably out of luck.
For most FFVIII players, there's no way to obtain a Ribbon. You have to use the PocketStation, which was never released in the US, and play the Chocobo World minigame. If you are playing the PC port, PocketStation functionality is built in, but otherwise you're probably out of luck.
Ability
Resilience: +X%
Description
Increases all status ailment resistances by X%.
Rank
9
Upgraded To
Super Ribbon Lv.4 (Dark Matter)
Chapter
9
Level ✩ Dismantled Into
36 Dusklight Dew, 10 Red Mycelia (effective total item cost of 62,900 gil/total item value of 31,450 gil)
Capacity Used
70
Description
Increases all status ailment resistances by 20%.
Passive Abilities
Resilience: +20%
Price
10,000 gil, Tear of Woe, Ribbon
Value
5,000 gil
Capacity Used
100
Description
Increases all status ailment resistances by 40%.
Passive Abilities
Resilience: +40%
Serendipity Price
10,000 casino coins
Value
10,000 gil
Description
Used at the beginning of the Music Stage. Makes you somewhat more likely to receive rare items. (Full strength)