Starting Equipment
R-hand L-hand
Mithril Pike Mithril Shld
Party Changes: Mog – 6 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Area Map Notes
Mog Temporary When defending Terra
Mog Name Chase Lone Wolf after gaining control of the the Blackjack, then save Mog
Mog Join Chase Lone Wolf after gaining control of the the Blackjack, then save Mog
Mog Leave After jumping to the Blackjack during the escape
Mog Name Speak to him in the World of Ruin if he didn't join in the World of Balance
Mog Join Speak to him in the World of Ruin
Commands: Usable by Mog – 9 shown
Temporary commands cannot be used by characters that join the party permanently; modified commands replace another command in the command list; utility commands are always available and are not shown on the command list
Name
Some equipment or situations convert one command into another; the required parent command is listed here
Based On
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
Fight - - - - -
MagiTek Fight - - - -
Jump Fight Physical One Foe - -
Magic - - - - -
X Magic Magic - - - -
Item - - - - -
Dance - Physical Self - Dance
Def. - - - - -
Row - - - - -
Dance Moves: Usable by Mog – 32 shown
World of Balance dances cannot be obtained in the World of Ruin, and World of Ruin dances cannot be obtained in the World of Balance
Name
Dance moves are always shown in purple to differentiate them from other abilities
Ability
If you perform a dance in the wrong terrain, there is a 50% chance of stumbling instead of beginning the dance; if the dance begins, the terrain graphic changes; Mog will learn a dance if you win a battle in a terrain for a dance he does not yet know
Terrain
Once a dance has successfully begun, a random move from that dance will be chosen each turn at the listed probabilities
Frequency
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Wind Song Cockatrice Plains 1/16 Magic One Foe 50 96 Wound - Petrify -
Wind Song Plasma Plains 2/16 Magic One Foe 70 100% - Thunder - -
Wind Song Sun Bath Plains 6/16 Magic All Allies 50 100% - - - -
Wind Song Wind Slash Plains 7/16 Magic All Foes 48 100% - Wind - Full damage to all targets
Forest Suite Elf Fire Forest 2/16 Magic One Foe 72 100% - Fire - -
Forest Suite Harvester Forest 6/16 Magic All Allies - 100% - - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Forest Suite Rage Forest 7/16 Magic All Foes 50 100% - - - Full damage to all targets
Forest Suite Wombat Forest 1/16 Magic One Foe 88 100% Float - - -
Desert Aria Antlion Desert 6/16 Magic One Foe - 100 Wound, Stamina - Wound -
Desert Aria Kitty Desert 1/16 Magic All Allies - 100% - - Haste -
Desert Aria Sand Storm Desert 7/16 Magic All Foes 45 100 - Wind - Full damage to all targets
Desert Aria Wind Slash Desert 2/16 Magic All Foes 48 100% - Wind - Full damage to all targets
Love Sonata Elf Fire Town 7/16 Magic One Foe 72 100% - Fire - -
Love Sonata Snare Town 2/16 Magic One Foe - 100 Wound, Stamina - Wound -
Love Sonata Specter Town 6/16 Magic One Foe - 120 - - Muddled -
Love Sonata Tapir Town 1/16 Magic All Allies - 100% - - Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Earth Blues Land Slide Mountain 7/16 Magic One Foe 65 100% - - - -
Earth Blues Sonic Boom Mountain 6/16 Magic One Foe 5/8 HP 100% Wound - Seizure -
Earth Blues Sun Bath Mountain 2/16 Magic All Allies 50 100% - - - -
Earth Blues Whump Mountain 1/16 Magic One Foe 53 100% Float - - -
loading table data...
Weapons: Usable by Mog – 11 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Dirk Dirk 26 180 - - - - - - - - - 150 GP 75 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)MithrilKnife Dirk 30 180 - - - - - - - - - 300 GP 150 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)Graedus Dirk 204 180 Pearl-elemental - - 10 - - - - - - 1 GP - Pearl SwdTech, Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Lance)Mithril Pike Lance 70 150 - - - - - - - - - 800 GP 400 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Trident Lance 93 150 - - - - - - - - - 1,700 GP 850 GP - Water Runic, 2-hand, Throw Ed Mo
(Lance)Stout Spear Lance 112 150 - - - - - - - - - 10,000 GP 5,000 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Gold Lance Lance 139 150 - - - - - - - - - 12,000 GP 6,000 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Partisan Lance 150 150 - - - - - - - - - 13,000 GP 6,500 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Pearl Lance Lance 194 150 Randomly casts "Pearl" Pearl - - - - - - +3 - 1 GP - Pearl Runic, 2-hand, Throw Ed Mo
(Lance)Aura Lance Lance 227 180 - - - - - +3 +2 +1 +3 - 1 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Imp Halberd Lance 253 150 ??? if equipped while an Imp - - - - - - - - - 1 GP - - Runic, 2-hand, Throw All Except Umaro
Armors: Usable by Mog – 34 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Force Shld Shield - - 70 50 Protects against magic attacks - - - - - 1 GP - Shell ×5 50% Dmg: Fire, Ice, Thunder, Water, Wind, Earth Shell All Except Umaro
(Shield)Buckler Shield 16 10 10 - - - - - - 200 GP 100 GP - - - - All Except Umaro
(Shield)Mithril Shld Shield 27 10 18 - - - - - - 1,200 GP 600 GP - - - - All Except Umaro
(Shield)Gold Shld Shield 34 10 23 - - - - - - 2,500 GP 1,250 GP - - - - Te Cy Ed Ce Se Mo
(Shield)Flame Shld Shield 41 20 28 10 Absorbs Fire-elemental attack - - - - - 1 GP Fire 3 Fire 2 ×5 Absorb HP: Fire
No Effect: Ice
Weak pt: Water
- All Except Umaro
(Shield)Ice Shld Shield 42 20 28 10 Absorbs Ice-elemental attack - - - - - 1 GP Ice 3 Ice 2 ×5 Absorb HP: Ice
No Effect: Fire
Weak pt: Wind
- All Except Umaro
(Shield)Thunder Shld Shield 43 20 28 10 Absorbs Thunder-elemental attack - - - - - 1 GP Bolt 3 Bolt 2 ×5 50% Dmg: Fire, Ice
Absorb HP: Thunder
No Effect: Wind
- All Except Umaro
(Shield)Aegis Shld Shield 46 20 52 40 Randomly evades magic attack - - - - - 1 GP - - - - All Except Umaro
(Shield)Genji Shld Shield 54 20 50 20 - - - - - - 1 GP - - - - All Except Umaro
(Shield)Paladin Shld Shield 59 40 59 40 Houses a hero's soul - - - - - 1 GP - Ultima ×1 Absorb HP: Fire, Ice, Thunder, Pearl
No Effect: Water, Wind, Earth, Poison
- All Except Umaro
(Shield)TortoiseShld Shield 66 30 66 30 ??? if equipped while an Imp - - - - - 1 GP - Imp ×1 Absorb HP: Water - All Except Umaro
(Shield)Cursed Shld Shield - - - - Is cursed −7 −7 −7 −7 - 1 GP - - Weak pt: Fire, Ice, Thunder, Water, Earth, Poison Condemned, Mute, Berserk, Muddled, Seizure All Except Umaro
(Helmet)Leather Hat Helmet 11 - 7 - - - - - - - 25 GP - - - - All Except Umaro
(Helmet)Plumed Hat Helmet 14 - 9 - - - - - - 250 GP 125 GP - - - - All Except Umaro
(Helmet)Magus Hat Helmet 15 - 16 - - - - - +5 600 GP 300 GP - - - - Te Ce St Re Mo Go
(Helmet)Head Band Helmet 16 - 10 - - +3 +1 +2 - 1,600 GP 800 GP - - - - Lo Cy Sh Sa Mo Ga
(Helmet)Bard's Hat Helmet 19 - 21 10 Raises MP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Helmet)Green Beret Helmet 19 10 13 - Raises HP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Helmet)Gold Helmet Helmet 22 - 15 - - - - - - 4,000 GP 2,000 GP - - - - Te Cy Ed Ce Mo
(Helmet)Red Cap Helmet 24 - 17 - Raises HP by 1/4 +4 +3 +2 - - 1 GP - - - - All Except Umaro
loading table data...
Relics: Usable by Mog – 47 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Amulet Protects against "Poison", "Dark", "Zombie" Prevent: Dark, Zombie, Poison - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Atlas Armlet Raises fight damage - - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Back Guard Evades "Back attack" and "Pincer attack" - - 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)Barrier Ring Casts "Shell" when HP is low Shell - 500 GP 250 GP - - - - - - - +2 - All Characters
(Relic)Beads Randomly evades enemies' attack - - 4,000 GP 2,000 GP - 20 - - - - - - - All Characters
(Relic)Black Belt Randomly counterattacks when attacked - - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Charm Bangle Encounters fewer random enemies - - - 1 GP - - - - - - - - - All Characters
(Relic)Cherub Down Casts "Float" Float - 6,300 GP 3,150 GP - - - - - - - - - All Characters
(Relic)Crystal Orb Raises MP by 1/2 - - - 1 GP - - - - - - - - - All Characters
(Relic)Cure Ring Casts "Regen" Regen - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Cursed Ring Is cursed Condemned X-Zone ×5 - 1 GP - - - - - - - - - All Characters
(Relic)Dragon Horn Makes "Jump" continuous - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)DragoonBoots Changes "Fight" into "Jump" - - 9,000 GP 4,500 GP - - - - - - - - - All Except Umaro
(Relic)Earrings Raises magic damage
More powerful if paired
- - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Economizer Cuts MP consumed to 1 - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)Exp. Egg Doubles obtained Exp. - - - 1 GP - - - - - - - - - All Characters
(Relic)Fairy Ring Protects against "Poison", "Dark" Prevent: Dark, Poison - 1,500 GP 750 GP - - - - - - - - - All Characters
(Relic)Gale Hairpin Raises "Preemptive attack" rate - - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Gem Box Changes "Magic" into "X Magic" - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)Goggles Protects against "Dark" Prevent: Dark - 500 GP 250 GP - - - - - - - - - All Characters
loading table data...