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Classes – 12 shown
Advanced classes
are upgraded versions of the classes available at game start
Name
Whether this class is available as a choice from the start of the game, or is an upgraded version of another class
From
The relative rate of hit point increases compared to other classes; you gain a bonus hit point per four points of endurance at each level
HP
The relative rate of strength increases compared to other classes (A = one point gained per level); half of a character's strength, rounded down, is added to their weapon's attack to determine base damage, with each attack dealing between one and two times this amount reduced by the target's defense
Str
The relative rate of agility increases compared to other classes (A = one point gained per level); a character's base evasion is 48 plus their agility, minus any penalties incurred by armor; the chance of any physical attack made against you to hit is reduced by a percentage equal to half of this number; each eight points of your party leader's agility also adds 1% to your chance to surprise foes, and reduces the chance of being surprised by the same amount
Agl
The relative rate of intelligence increases compared to other classes (A = one point gained per level); due to a bug, intelligence has no mechanical effect in the game
Int
The relative rate of endurance increases compared to other classes (A = one point gained per level); when you level up, you gain an extra hit point for each four points of endurance you have
End
The relative rate of luck increases compared to other classes (A = one point gained per level); you gain a bonus to your chance to run from combat based on your luck; each eight points of your party leader's luck also adds 1% to your chance to surprise foes, and reduces the chance of being surprised by the same amount
Lck
The amount that base accuracy increases at each level; a character's weapon's accuracy is added to this number; the base chance to hit with any given attack is a percentage equal to half this total; a character gains an extra attack for each 32 points of accuracy they have (an unarmed monk gets two extra attacks)
Acc
Warrior
Start
A
A
B
F
C
C
+3
Thief
Start
B
B
B
D
D
A
+2
Monk
Start
B
C
C
C
A
B
+3
Red Mage
Start
D
C
D
C
C
C
+2
White Mage
Start
C
D
D
B
D
D
+1
Black Mage
Start
D
F
F
A
F
F
+1
Knight
Warrior
A
A
B
F
C
C
+3
Ninja
Thief
B
B
B
D
D
A
+2
Master
Monk
B
C
C
C
A
B
+3
Red Wizard
Red Mage
D
C
D
C
C
C
+2
White Wizard
White Mage
C
D
D
B
D
D
+1
Black Wizard
Black Mage
D
F
F
A
F
F
+1