OK: 8 CP | Wa: 16 CP | Mo: 8 CP | WM: 8 CP | RM: 16 CP | Ra: 24 CP | Kn: 24 CP |
Th: 16 CP | Sc: 16 CP | Ge: 16 CP | Dr: 32 CP | Vi: 24 CP | BB: 32 CP | MK: 24 CP |
Ev: 20 CP | Ba: 24 CP | Ma: 24 CP | De: 32 CP | Su: 52 CP | Sa: 56 CP | Ni: 64 CP |
Related
Sprite
Minimum Level
30
Earned
Ancient's Maze Crystal Room
Strength Grade
D+
Agility Grade
B
Vitality Grade
A
Intelligence Grade
A+
Mind Grade
C
Battle Command 1
Fight (4 skill points per use)
Battle Command 2
Magic (12 skill points per use)
Battle Command 3
Run (no skill points)
Battle Command 4
Item (4 skill points per use)
Available Magic
Black Magic LV. 1–8
The Magus is a Black Mage, only better. They have higher Intelligence, more MP, and access to 8th-level Spells. (Of course, you won't actually have access to any 8th-level Spells until the Magus is obsolete, but still.) You'll never go back to your Black Mage again. The Magus even has higher Intelligence than the Sage, although this really isn't enough to justify using one once you have the Sage available.
Battle Sprite
Upgrades To
Bl.Wiz
Attribute | Start | Growth |
---|---|---|
HP | 25 | D |
Strength | 1 | F |
Agility | 10 | F |
Intelligence | 20 | A |
Vitality | 1 | F |
Luck | 10 | F |
Hit % | 5 | +1/level |
Magic Defense | 20 | +2/level |
The Bl.MAGE is useless as a melee attacker, which is not surprising since he's a spellslinger through and through. The problem is, no one really gets enough Spells to cast all the time in FF1, so the Bl.MAGE will spend most fights poking ineffectually with his knives or staves. But when you need to dish out a lot of damage to a lot of targets, he is your man. Effective use of your Spell slots will make the difference between the Bl.MAGE being a waste of space or a key party member.
Upgrades To
Black Wizard
Attribute | Start | Growth |
---|---|---|
HP | 25 | D |
Strength | 1 | F |
Agility | 10 | F |
Intelligence | 20 | A |
Endurance | 1 | F |
Luck | 10 | F |
Hit Rate | 5 | +1/level |
Magic Defense | 20 | +2*/level |
The Black Mage is the most pitiful melee attacker in the game, which is not surprising since he's a spellslinger through and through. The problem is, no one really gets enough Spells to cast all the time in FF1, so the Black Mage will spend most fights poking ineffectually with his knives or staves. But when you need to dish out a lot of damage to a lot of targets, he is your man. Effective use of your Spell slots will make the difference between the Black Mage being a waste of space or a key party member.
Black magic is destructive power in its purest form. Some mages just want to watch the world burn.
For the most part, Palom is a typical Black Mage. He'll immediately begin learning powerful Spells, starting with Ice2, making him a nice upgrade over Rydia. You'll have to get a few levels before his MP total is anything to brag about, however.
Palom does have two special abilities. Bluff increases his Wisdom, making his Spells more powerful for the rest of the fight, which is very useful during boss fights. Twin syncs up Palom's turn with his sister Porom's, and they will cast either Pyro or Comet. Both are non-elemental damage Spells that hit all targets for significant damage, and both are cheap (10 MP and 20 MP, respectively). Twin takes some time, but it can be very useful against groups of tough enemies, such as in the first fight with Milon.
Palom does have two special abilities. Bluff increases his Wisdom, making his Spells more powerful for the rest of the fight, which is very useful during boss fights. Twin syncs up Palom's turn with his sister Porom's, and they will cast either Pyro or Comet. Both are non-elemental damage Spells that hit all targets for significant damage, and both are cheap (10 MP and 20 MP, respectively). Twin takes some time, but it can be very useful against groups of tough enemies, such as in the first fight with Milon.
Character
Noel
Downloadable Content
Noel's Outfit: Black Mage
Character
Mog
Downloadable Content
Mog's Outfits: A Wondrous Wardrobe