A Paralyzed character has a 25% chance to recover on his turn, while a Paralyzed enemy has a 9.8% chance to recover on its turn. Paralyzed targets effectively have no Evade score when attacked. Paralysis wears off at the end of combat. It can also be cured with the CUR4spell.
A Paralyzed character has a 25% chance to recover on his turn, while a Paralyzed enemy has a 9.8% (25/256) chance to recover on its turn. Paralyzed targets effectively have no Evasion score when attacked. Paralysis wears off at the end of combat. It can also be cured with the Cure4spell.
Paralysis is similar to Sleep, only harder to get rid of. It won't go away as easily, and requires Basuna 4 to cure. Paralyzed creatures take no actions and cannot evade attacks, making them very vulnerable to physical assaults.