Jobs – 22 shown
Wind crystal, fire crystal, water crystal, and earth crystal jobs are unlocked progressively throughout the game; ultimate jobs are hidden but extremely powerful
Name
Jobs cannot be used until a character has reached at least this level
Min. Level
The relative level of strength growth compared to other jobs; strength grants a bonus to attack power
Str
The relative level of agility growth compared to other jobs; agility grants bonuses to accuracy, evasion, attack multiplier, and both defense and magic defense multipliers
Agi
The relative level of vitality growth compared to other jobs; vitality grants bonuses to defense and the amount of hit points gained when the character gains a level
Vit
The relative level of intelligence growth compared to other jobs; intelligence grants bonuses to black magic power, accuracy, and multipliers, and also grants bonuses to magic resistance and magic defense multiplier
Int
The relative level of mind growth compared to other jobs; mind grants bonuses to white magic power, accuracy, and multipliers, and also grants bonuses to magic resistance and magic defense multiplier
Mnd
The first battle command available to this job
Command 1
The second battle command available to this job
Command 2
The third battle command available to this job
Command 3
The fourth battle command available to this job
Command 4
The types and level range of spells this job is capable of casting
Magic
The specific map on which this job is first earned
Earned
Onion Knight 1 F F F F F Fight Defend Run Item - Game Start
Warrior 1 B- B- C D- D- Fight Defend Run Item - Altar Cave Crystal Room
Monk 1 A- B- B- F- F- Fight Defend Run Item - Altar Cave Crystal Room
White Mage 1 C- D- C D+ B Fight Magic Run Item White LV. 1–7 Altar Cave Crystal Room
Black Mage 1 C- D C- B D Fight Magic Run Item Black LV. 1–7 Altar Cave Crystal Room
Red Mage 1 C- C D+ C C Fight Magic Run Item Black/White LV. 1–4 Altar Cave Crystal Room
Ranger 10 B- A B- D+ D Fight Defend Magic Item White LV. 1–3 Molten Cave Crystal Room
Knight 10 B+ B B D D Fight Defend Run Item - Molten Cave Crystal Room
Thief 10 B A- C+ B- F- Fight Steal Flee Item - Molten Cave Crystal Room
Scholar 10 B B- F- A- D+ Fight Peep Study Item - Molten Cave Crystal Room
Geomancer 15 C B- C+ B+ C Fight Terrain Defend Item - Cave of Tides Crystal Room
Dragoon 15 B+ A- C+ D+ C+ Fight Jump Defend Item - Cave of Tides Crystal Room
Viking 15 B+ D+ A+ D+ C Fight Defend Run Item - Cave of Tides Crystal Room
Black Belt 15 A A- A+ F- F- Fight Boost Defend Item - Cave of Tides Crystal Room
Mystic Knight 15 B+ B+ C+ C- C- Fight Defend Magic Item White LV. 1–3* Cave of Tides Crystal Room
Evoker 15 B D+ D- B B+ Fight Magic Run Item Summon LV. 1–8 Cave of Tides Crystal Room
Bard 15 D B B+ C+ B Sing Scare Cheer Item - Cave of Tides Crystal Room
Magus 30 D+ B A A+ C Fight Magic Run Item Black LV. 1–8 Ancient's Maze Crystal Room
Devout 30 C+ B- B+ D A Fight Magic Run Item White LV. 1–8 Ancient's Maze Crystal Room
Summoner 30 B+ A- D- B B+ Fight Magic Run Item Summon LV. 1–8 Ancient's Maze Crystal Room
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