Related
Doom is the third in the line of "power word" Spells that only work on Monsters with less than 300 HP. Unfortunately, it doesn't work on Monsters resistant to Death, and there aren't a lot of sub-300 HP Monsters you're going to want to use this Spell on. And let's be honest, if there's a Monster with less than 300 HP, you're better off whacking him with a melee fighter's basic attack anyway. Doom is anticlimactic at best.
Bind is a very hit-or-miss Spell (and not just literally). It's highly accurate, so it will usually work, but there's always the chance the Monster you hit will break out of its Paralysis immediately. It's more likely than most debuffs to actually work on bosses (especially Marilith), though. Any time you find yourself facing one tough enemy, see if they have high Magic Defense or resist Status. If not, Bind can be great. It's a good third Spell for your Black Mage simply because Focus2 is so mediocre.
Sprite
Type
Black Magic
LV
6
Effect
Automatically inflicts Paralysis on one foe with less than 300 HP unless they are resistant to Status-elemental attacks
Target
One foe
Element
Status
Inflict Status
Paralysis
Sold In
Crescent Lake (20,000 G)
STUN is a seemingly weird Spell, unless you're familiar with the Power Word spells in D&D. Along with its brethren BLND and XXXX, STUN only works on Monsters with less than 300 current HP. On the upside, it always works on those creatures, unless they resist Status magic. It can occasionally be useful, but late in the game many Monsters have too much HP to be affected before being worn down a bit. Of course, if you aren't a fan of instant KO Spells, STUN is a fine choice of a level 6 Spell.