Related
Type
Black Magic
Level
6
Effect
Paralyzes a foe.
Target
One foe
Element
Status
Status
Paralysis
Price
20,000 gil
Sold In
Crescent Lake
Stun is a seemingly weird Spell, unless you're familiar with the Power Word Spells in D&D. Along with its brethren Blind and Doom, Stun only works on Monsters with less than 300 current HP. On the upside, it always works on those creatures, unless they resist Status magic. It can occasionally be useful, but late in the game most of the Monsters you fight have too much HP to make this Spell immediately useful. Of course, if you aren't a fan of instant KO Spells, Stun is a fine choice of a level 6 Spell.
Doom is the third in the line of "power word" Spells that only work on Monsters with less than 300 HP. Unfortunately, it doesn't work on Monsters resistant to Death, and there aren't a lot of sub-300 HP Monsters you're going to want to use this Spell on. And let's be honest, if there's a Monster with less than 300 HP, you're better off whacking him with a melee fighter's basic attack anyway. Doom is anticlimactic at best.
Darkness not only reduces Monsters' chance to hit, it also increases your chance to hit them. Still, it's only a 20% swing, so don't expect this Spell to negate all damage unless you use it on already-inaccurate Monsters. It's a good opener when fighting large groups, or Monsters who make a lot of attacks. The only downside is that many Monsters resist Status-elemental Spells, including Fog.
There is nothing more annoying than having your main fighters afflicted with Darkness, and Lamp is the only way to cure them of it. Even so, the Spell is of questionable merit. Darkness wears off after combat anyway, and nothing actually inflicts it for a long while after this Spell becomes available. You can live without it, but it does help every now and then.
Sprite
Type
Black Magic
LV
7
Effect
Automatically inflicts Darkness on one foe with less than 300 HP unless they are resistant to Status-elemental attacks
Target
One foe
Element
Status
Inflict Status
Darkness
Sold In
Onrac (45,000 G)
BLND is another "power word" Spell like STUN, meaning that it works only on Monsters with less than 300 current HP who don't resist Status. The upshot of BLND is that it won't wear off, but at the same time, the effects are very minimal for a 7th-level Spell slot. If you have money to burn, it's not the worst level 7 black magic Spell, but it's far from necessary.