Related
HP
260
Gil
1,800 gil
Experience
1,263
Size
Small
Damage
44
Hit Rate
2×116%
Critical Hit Chance
1%
Absorb
38
Evade
18%
Magic Defense
68%
Morale
200
Black Knights get two powerful attacks, making them dangerous in large groups. They look small and weak, but they have plenty of HP and Defense. High Magic Defense makes them a pain to take out quickly, though it's worth using your various spellcasting items to soften them up while your melee fighters do the hard work. Shld2 or Invis2 can also help a lot against large groups.
Sprite
HP
190
Gold
3,000 G
Experience
2,700
Absorb
32
Evade
21%
Magic Def.
87%
Damage
55–110
Hit
107%
Critical Hit Chance
1%
Attack Probability
75%
Family
Magic Beast, Spellcaster
Morale
200
Sprite
Rank
6
HP
1,290
Average Drop Value
9,150 gil
Power
120
Attacks
8×85%
(6.8)
Attack Effect
Drain HP
Defense
120
Evasion
1×70%
(0.7)
Magic Resistance
5×70%
(3.5)
Monster Family
Spellcaster
Fear
−170% (50% at 8,330 party HP)
Treasures
10,000 gil (60%), Hi-Potion (10%), Ether (10%), Thunder Spear (10%), Elixir (5%), Ribbon (5%)
Encountered In
Death Riders are the poster child for why evasion is more important than defense in FFII. Their attacks are fierce, but more dangerous is the fact that they drain 1/16th of your max HP per hit—and that's in addition to their (considerable) normal damage. On the upside, they can drop Ribbons and some other nice items, and they are vulnerable to Fire. You will rarely see more than two at a time, so try to take out both in a single round.