Related
Sprite
Type
Black Magic
LV
7
Effect
Automatically inflicts Darkness on one foe with less than 300 HP unless they are resistant to Status-elemental attacks
Target
One foe
Element
Status
Inflict Status
Darkness
Sold In
Onrac (45,000 G)
BLND is another "power word" Spell like STUN, meaning that it works only on Monsters with less than 300 current HP who don't resist Status. The upshot of BLND is that it won't wear off, but at the same time, the effects are very minimal for a 7th-level Spell slot. If you have money to burn, it's not the worst level 7 black magic Spell, but it's far from necessary.
Sprite
Type
Black Magic
LV
8
Effect
Automatically inflicts KO on one foe with less than 300 HP unless they are resistant to Death-elemental attacks
Target
One foe
Element
Death
Inflict Status
KO
Sold In
Gaia (60,000 G)
XXXX is the third in the line of "Power Word" spells that only work on Monsters with less than 300 HP. Unfortunately, it doesn't work on Monsters resistant to Death, and there aren't a lot of sub-300 HP Monsters you're going to want to use this Spell on. 300 HP isn't a lot to go through by the end of the game anyway. XXXX is anticlimactic at best.
Sprite
Hit %
115%
Type
Black Magic
LV
3
Effect
Inflicts Status-elemental Paralysis on one foe
Target
One foe
Element
Status
Inflict Status
Paralysis
Sold In
ElfLand (1,500 G)
HOLD is a good Spell with an element of risk. It's highly accurate, so it will usually work, but there's no way to know when the Monster you hit will break out of its Paralysis. (That said, Monsters have less than a 10% chance to recover each turn.) It's more likely than many debuffs to actually work on bosses (especially KARY). Any time you find yourself facing one tough enemy, see if they have high Magic Defense or resist Status. If not, HOLD can be effective.
The ORB of Fire
Page
1
Travel to Crescent Lake where the Circle of Sages give you the CANOE so that you can pursue the Fiend of Fire.
The ORB of Fire
Page
4
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
Type
Black Magic
Level
6
Effect
Paralyzes a foe.
Target
One foe
Element
Status
Status
Paralysis
Price
20,000 gil
Sold In
Crescent Lake
Stun is a seemingly weird Spell, unless you're familiar with the Power Word Spells in D&D. Along with its brethren Blind and Doom, Stun only works on Monsters with less than 300 current HP. On the upside, it always works on those creatures, unless they resist Status magic. It can occasionally be useful, but late in the game most of the Monsters you fight have too much HP to make this Spell immediately useful. Of course, if you aren't a fan of instant KO Spells, Stun is a fine choice of a level 6 Spell.