Items: Which can cure Paralysis – 1 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure
Name
The spell cast when this item is used in combat, and the level it is used at; specific details on the item's battle effect are found on individual item pages
Spell
The target of items is preset and cannot be changed
Target
Items may break after being used in combat; in some cases the item always breaks, and in other cases there is a random chance of the item breaking each time it is used
Break
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
Unicorn Horn Basuna 16 All allies 10% - 500 gil
Spells: Which can cure Paralysis – 1 shown
Rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items, and cannot be learned from tomes; bugged spells have either no effect or a much lesser effect than intended, and may not be worth learning or leveling up
Name
Whether this spell is black magic, white magic, or a special ability; characters cannot learn to cast special abilities
Type
For damaging or healing spells, each spell success causes or heals between one and two times this amount of damage; non-damaging spells heal targets that absorb their element based on the spell's listed power
Power
When cast by a character, the spell grants a bonus to accuracy; spells or abilities used by monsters or created by items use a preset base accuracy value instead of the usual spell accuracy
Accuracy
The status ailments inflicted or cured if the spell is successful, if any; if a number is shown, the spell requires that number of successes to cure the listed status ailment
Status
The elemental nature of the spell; weakness to the element causes the spell to have perfect success, and doubles the damage dealt; resistance to the element causes the spell to have minimal effects, and halves damage; if the target absorbs the element, the spell is treated like the Cure spell and other effects are ignored
Element
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell's tome in a shop
Value
When used as an item in combat, spell tomes cast their spell at a high level, but are lost in the process; view individual spell pages for the base accuracy and targets of the tome's combat effect
Tome Effect
Basuna White 2 +50% Venom (1), Sleep (1), Mute (2), Mini (3), Paralysis (4), Confuse (5) - 800 gil 400 gil Basuna 8
Spells: Which inflict Paralysis – 3 shown
Rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items, and cannot be learned from tomes; bugged spells have either no effect or a much lesser effect than intended, and may not be worth learning or leveling up
Name
Whether this spell is black magic, white magic, or a special ability; characters cannot learn to cast special abilities
Type
For damaging or healing spells, each spell success causes or heals between one and two times this amount of damage; non-damaging spells heal targets that absorb their element based on the spell's listed power
Power
When cast by a character, the spell grants a bonus to accuracy; spells or abilities used by monsters or created by items use a preset base accuracy value instead of the usual spell accuracy
Accuracy
The elemental nature of the spell; weakness to the element causes the spell to have perfect success, and doubles the damage dealt; resistance to the element causes the spell to have minimal effects, and halves damage; if the target absorbs the element, the spell is treated like the Cure spell and other effects are ignored
Element
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell's tome in a shop
Value
When used as an item in combat, spell tomes cast their spell at a high level, but are lost in the process; view individual spell pages for the base accuracy and targets of the tome's combat effect
Tome Effect
Stun Black 5 +40% Body - 4,000 gil Stun 6
Stop Black 5 +30% Matter - 4,000 gil Stop 6
Blaster Special - +50% - - - -
Monsters: With Paralysis-inflicting Attacks – 10 shown
Bosses must be defeated as part of the plot; rare monsters appear in trap rooms for the current map or area; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level
Rk
The monster's starting and maximum hit point total
HP
The monster's starting and maximum magic point total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks
Acc
The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 1/16 of the target's total hp or mp, as appropriate, and have an opposite effect against undead creatures
Effect
Each physical hit the monster takes will have its damage reduced by this amount
Def
The number of evasion chances the monster has when attacked physically, and the sucess rate of each of those chances
Eva
The number of magic defense chances the monster has when targeted with a spell or ability, and the sucess rate of each of those chances
Mag. Def.
A monster's fear score is the base chance that it will flee from combat on its turn; this chance is increased when the party has more total HP than all remaining enemies
Fear
The average gil value of the money or items this monster can drop when defeated
Avg. Drop
The families this monster belongs to; Undead creatures are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Family
The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used against monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against)
Weakness
The elements this monster resists or absorbs; spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Stunner 3 100 - 17 2×65% Paralysis 17 1×30% 2×50% −50% 120 gil Werebeast - -
Ghoul 2 60 - 17 1×60% Paralysis 4 1×20% 2×40% −20% 65 gil Undead Fire Mind, Death, Body, Ice
Ghast 3 100 30 25 2×60% Paralysis 9 1×30% 2×50% −50% 120 gil Undead Fire Mind, Death, Body, Ice
Antlion 5 370 - 50 3×75% Paralysis 40 1×50% 3×50% −85% 300 gil Earth Poison, Ice Fire, Lightning
Zombie Borghen 7 2,500 370 120 6×95% Paralysis 120 1×60% 10×100% −170% 2,000 gil Undead Fire Mind, Death, Body, Ice
Land Ray 5 450 - 40 4×75% Paralysis 40 1×50% 3×50% −85% 400 gil Earth - -
Malboro 5 750 - 50 5×80% Paralysis 50 1×60% 4×40% −100% 460 gil Aquatic Lightning Fire, Poison
Malboro Terra 6 1,000 - 60 7×80% Multiple 60 1×65% 6×30% −120% 1,850 gil Earth - Lightning, Poison
Great Malboro 6 1,290 - 85 8×85% Multiple 85 1×70% 5×70% −166% 1,800 gil Earth - -
Mantis Devil 7 1,290 370 85 8×85% Paralysis 85 1×75% 5×70% −170% 2,000 gil Spellcaster - Fire, Ice