Related
Page
2
The mechanics and bugs of FFII are laid bare.
The Ultima Tome
Page
5
The party fights their way through gigantic guardians to find the Ultima Tome atop the Mysidian Tower.
Base Type
Spell
Attack Type
Magic
Bat.Pwr
150 (Ignores Mag.Def)
Target
All Foes ‡
MP Cost
80
Hit Rate
Always Hits
Can be absorbed with Runic
Used By
Atma, Brachosaur, Kefka, MagiMaster
Damages multiple enemies
Spell Type
Icon
Attack
Learned
Ragnarok ×1, Paladin Shld ×1, Terra LV 99
Bat.Pwr
150 (Ignores Mag.Def)
Target
All Foes ‡
MP Cost
80
Hit Rate
Always Hits
Can be absorbed with Runic
Used By
Atma, Brachosaur, Kefka, MagiMaster
Ultima is really and truly an unfair Spell. It hits all enemies and ignores Mag.Def while also featuring higher Bat.Pwr than any other Spell. The result is destruction on a massive scale. To learn it, you'll either need to take the Ragnarok Esper or uncurse the Cursed Shld by using it for 256 battles.
Type
Magic
Description
Equips “Ultima” magic
Magic
+4
Magic def
+2
Max MP%
+10
Strength
−4
Vitality
−2
Max HP%
−10
Master Value
1 gil
Level | Ability | AP |
---|---|---|
★ | - | - |
★★ | Ultima | 5,000 |
★★★ | MASTER | 100,000 |
Found in
North Corel
Type
Magic
Reflectable
No
Description
Extreme magic attack
MP
130
Base Damage
656.2%×M
Attack%
100%
Target
All enemies
Materia
Ultima L2, Master Magic
Used by
Ruby Weapon, Dark Dragon, Jenova·SYNTHESIS
Type
Attack
Description
Non-elemental magic damage/all enemies
Power
80
HP-J ×100
6,000 hit points (1st)
Str-J ×100
100 strength (1st)
Vit-J ×100
82 vitality (1st)
Mag-J ×100
100 magic (1st)
Spr-J ×100
95 spirit (1st)
Spd-J ×100
60 speed (2nd)
Eva-J ×100
24 evade (1st)
Hit-J ×100
60 hit (2nd)
Luck-J ×100
60 luck (1st)
Elem-Def-J ×100
Fire 100%, Ice 100%, Thunder 100%, Earth 100%, Poison 100%, Wind 100%, Water 100%, Holy 100%
Draw Difficulty
+44