Coliseum 1F

A

Coliseum B2

B
1
Treasure
1. Antidote (guarded by 1–3 Stalagmites, 0–3 Dual Deads, and 0–3 Dual Heads)

Coliseum B2 Treasure Room

C 2 3 4
Treasure
2. Ether
3. Elixir
4. Cottage

Coliseum B2 Stairs

B

Coliseum B1

A B
Maps: In Coliseum – 3 shown
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The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of ¼ of the party's lost HP plus the total of their lost MP, and all sanctuaries are free
Amenities
Do the Teleport and Warp spells function on this map?
Teleport/Warp?
A list of the types of shops that can be found on this map
Shops
The average rank of random encounters on this map
Avg. Rank
The average value of drops from a random encounter on this map
Encounter Value
- - No - - -
4 - No - - -
- - No - 3.9 2,575 gil
Maps: Connected to Coliseum – 1 shown
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The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of ¼ of the party's lost HP plus the total of their lost MP, and all sanctuaries are free
Amenities
Do the Teleport and Warp spells function on this map?
Teleport/Warp?
A list of the types of shops that can be found on this map
Shops
The average rank of random encounters on this map
Avg. Rank
The average value of drops from a random encounter on this map
Encounter Value
- - - - 5.0 1,036 gil
Random Encounters: Found in Coliseum – 8 shown
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The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The probability of this encounter occuring when a random battle starts
Frequency
Parasite ×2–6 4 1,600 gil 18.8%
Magician ×2–4 3 4,395 gil 18.8%
Specter ×2–5 4 1,785 gil 18.8%
Specter ×1–3, Revenant ×0–4 4 1,820 gil 18.8%
Death Flower ×1–3, Revenant ×0–2 4–5 882 gil 9.4%
Chimera ×1–4 5 1,000 gil 9.4%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 4.7%
Chimera ×1–2, Death Flower ×0–2 5 841 gil 1.6%
Set Encounters: Found in Coliseum – 1 shown
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The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The specifics of where this encounter can be found
Notes
Behemoth ×1 6 - Approach the Emperor
Treasures: Found in Coliseum – 4 shown
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Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Antidote Coliseum B2 Eastern side, accessible from the south Stalagmite ×1–3, Dual Deads ×0–3, Dual Heads ×0–3
Cottage Coliseum B2 Central treasure room -
Elixir Coliseum B2 Central treasure room -
Ether Coliseum B2 Central treasure room -
Monsters: Found in Coliseum – 14 shown
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Bosses must be defeated as part of the plot; rare monsters appear in trap rooms for the current map or area; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level
Rk
The monster's starting and maximum HP total
HP
The monster's starting and maximum MP total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks
Acc
The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 116 of the target's total HP or MP per hit and have an opposite effect against Undead monsters
Effect
Each physical hit the monster takes will have its damage reduced by this amount
Def
The number of attempts a monster gets to avoid incoming physical attacks, and the evasion % for those attempts
Eva
The number of attempts a monster gets to avoid mitigate the effects of offensive spells or abilities, and the magic defense % for those attempts
Mag. Def.
The base chance a monster will flee from battle on its turn; this chance is increased when the party has more total HP than all remaining monsters
Fear
The average gil value of the money or items this monster can drop when defeated
Avg. Drop
The families this monster belongs to; Undead monsters are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Family
The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); a dagger (†) indicates that this monster also resists this element, so damage will not be doubled
Weakness
The elements this monster resists or absorbs; absorbed elements are marked with an asterisk (*); spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Captain 5 750 30 60 6×80% - 50 1×60% 4×50% −70% 995 gil - - -
Chimera 5 640 80 60 4×75% - 50 1×50% 3×50% −85% 400 gil Flying, Dragon - -
Death Flower 5 540 - 40 4×80% Confusion 40 0×0% 3×50% −85% 241 gil - Fire, Ice Mind, Body
Magician 3 80 30 17 1×65% - 9 1×40% 3×60% −50% 1,465 gil Magic - -
Parasite 4 300 - 35 3×70% Drain MP 40 1×40% 3×50% −85% 400 gil Flying Ice Mind
Revenant 4 240 - 40 3×70% - 25 1×40% 3×40% −70% 400 gil Undead Fire Mind, Death*, Body, Ice
Sergeant 3 140 10 35 2×70% - 25 1×30% 3×50% −50% 265 gil - - -
Sorcerer 4 140 60 25 1×70% - 17 1×50% 3×60% −100% 4,060 gil Magic - -
Specter 4 300 100 25 3×75% Drain HP 25 1×40% 3×50% −85% 510 gil Flying, Earth, Magic, Undead Fire Matter, Mind, Death*, Body, Poison, Ice
Wizard 6 540 190 40 1×75% - 35 1×70% 4×60% −135% 3,000 gil Magic - -
Behemoth 6 1,620 - 85 3×95% - 50 1×40% 4×50% −85% - Earth - -
Dual Deads 5 300 - 40 5×65% - 25 1×50% 3×50% −70% 300 gil Undead Fire Mind, Death*, Body, Ice
Dual Heads 2 80 - 25 2×50% - 17 1×20% 2×50% −20% 102 gil Giant Body Mind
Stalagmite 4 240 - 40 3×70% - 40 1×30% 3×40% −100% 510 gil - - Mind
Items: Found in Coliseum – 4 shown
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Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure
Name
The spell cast when this item is used in battle, and the level it is used at; specific details on the item's battle effect are found on individual item pages
Spell
The target of items is preset and cannot be changed
Target
Items may break after being used in battle; in some cases the item always breaks, and in other cases there is a random chance of the item breaking each time it is used
Break
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
Antidote Antidote 1 Self Yes 200 gil 100 gil
Elixir Elixir 15 Self Yes 50,000 gil 25,000 gil
Ether Ether 1 Self Yes 2,500 gil 1,250 gil
Cottage - - - 5,000 gil 2,500 gil