Elemental Resistance
Matter Mind Death Body Fire Lightning Poison Ice
Normal Normal Normal Normal Normal Normal Normal Normal
Abilities: Used by Magician – 7 shown
The spell that this ability uses; rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items, and cannot be learned from tomes
Spell
The level at which the spell is cast
Level
Whether the spell is white magic, black magic, or a special ability
Type
The base power of the spell; the base damage range for this ability is between one and four times the spell's power times its level; monsters and item-based special abilities use this number as is, but party members add 1/4 of their intelligence to the power of black magic abilities, or 1/4 of their spirit to the power of white magic abilities
Power
The base accuracy of the spell; this percentage times the level determines the average number of successes the spell has; monsters and item-based special abilities use this number as is, but party members add their intelligence to the accuracy of black magic abilities, or their spirit to the accuracy of white magic abilities
Accuracy
The status ailment inflicted by a successful use of this ability
Status
The elemental nature of the associated spell; targets that absorb this element will ignore its effects and gain hit points based on its power, even for non-damaging spells; targets that resist this element will fully resist any spell effects and take half damage; targets that are weak against this element automatically suffer the full effects of the spell and damage is doubled
Element
The target of abilities is preset and cannot be changed, beyond choosing which 'one' target is used
Target
Fire 5 5 Black 10 60% - Fire All enemies
Thunder 5 5 Black 10 100% - Lightning All enemies
Blizzard 5 5 Black 10 100% - Ice All enemies
Scourge 5 5 Black 10 100% - Poison All enemies
Sleep 4 4 Black 5 40% Sleep Mind All enemies
Blind 4 4 Black 5 70% Darkness Body All enemies
Berserk 3 3 Black 5 100% - - All allies
Random Encounters: With Magician – 12 shown
The specific map where this encounter can be found
Map
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
Magician ×2–4 18.8%
Magician ×2–4 18.8%
Werepanther ×1–2, Magician ×0–2, Soldier ×0–2 18.8%
Magician ×1–2, Soldier ×0–5 18.8%
Magician ×1–2, Soldier ×0–5 18.8%
Werepanther ×1–2, Magician ×0–2, Soldier ×0–2 9.4%
Werepanther ×1–2, Magician ×0–2, Soldier ×0–2 9.4%
Werepanther ×1–2, Magician ×0–2, Soldier ×0–2 4.7%
Magician ×2–4 4.7%
Werepanther ×1–2, Magician ×0–2, Soldier ×0–2 1.6%
Magician ×2–4 1.6%
Sergeant ×1–2, Magician ×0–3, Soldier ×0–3 1.6%
Treasures: Guarded by Magician – 2 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Sleep Blade Dreadnought B1A Northeast jail cell (hidden path through western cell wall) Sergeant ×1–2, Magician ×0–3, Soldier ×0–3
Ice Shield Dreadnought B2A Second chest from right in northeast area Hill Gigas ×1, Magician ×0–1, Soldier ×0–1