Elemental Resistance
Matter Mind Death Body Fire Lightning Poison Ice
Normal Normal Normal Normal Normal Normal Normal Normal
Abilities: Used by Sergeant – 1 shown
The spell that this ability uses; rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items, and cannot be learned from tomes
Spell
The level at which the spell is cast
Level
Whether the spell is white magic, black magic, or a special ability
Type
The base power of the spell; the base damage range for this ability is between one and four times the spell's power times its level; monsters and item-based special abilities use this number as is, but party members add 1/4 of their intelligence to the power of black magic abilities, or 1/4 of their spirit to the power of white magic abilities
Power
The base accuracy of the spell; this percentage times the level determines the average number of successes the spell has; monsters and item-based special abilities use this number as is, but party members add their intelligence to the accuracy of black magic abilities, or their spirit to the accuracy of white magic abilities
Accuracy
The status ailment inflicted by a successful use of this ability
Status
The elemental nature of the associated spell; targets that absorb this element will ignore its effects and gain hit points based on its power, even for non-damaging spells; targets that resist this element will fully resist any spell effects and take half damage; targets that are weak against this element automatically suffer the full effects of the spell and damage is doubled
Element
The target of abilities is preset and cannot be changed, beyond choosing which 'one' target is used
Target
Bow 3 3 Special 7 65% - - One enemy
Random Encounters: With Sergeant – 11 shown
The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The probability of any given encounter being this one when you have a random battle on its map
Frequency
Captain ×1, Sergeant ×0–7, Sorcerer ×0–6 3–5 14,103 gil 37.5%
Sergeant ×2–4, Sorcerer ×2–4, Werepanther ×0–2 3 13,095 gil 37.5%
Sergeant ×2–4, Sorcerer ×2–4, Werepanther ×0–2 3 13,095 gil 37.5%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 18.8%
Captain ×1, Sergeant ×0–7, Sorcerer ×0–6 3–5 14,103 gil 18.8%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 9.4%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 9.4%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 4.7%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 4.7%
Sergeant ×1–2, Magician ×0–3, Soldier ×0–3 1–3 2,639 gil 1.6%
Sergeant ×1 3 265 gil 1.6%
Set Encounters: With Sergeant – 1 shown
The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The specifics of where this encounter can be found
Notes
Sergeant ×1 3 265 gil Imperial guard in front of the Mythril
Treasures: Guarded by Sergeant – 2 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Aura Castle Fynn 2F West area Sergeant ×2–4, Sorcerer ×1–3
Sleep Blade Dreadnought B1A Northeast jail cell (hidden path through western cell wall) Sergeant ×1–2, Magician ×0–3, Soldier ×0–3