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Abilities: Used by
Magician
– 7 shown
The spell that this ability uses;
rare spell
tomes can only be found as treasure or won from monsters;
unique spell
tomes that only be found as treasure;
special abilities
are used by monsters or triggered by items, and cannot be learned from tomes
Spell
The level at which the spell is cast
Level
Whether the spell is white magic, black magic, or a special ability
Type
The base power of the spell; the base damage range for this ability is between one and four times the spell's power times its level; monsters and item-based special abilities use this number as is, but party members add 1/4 of their intelligence to the power of black magic abilities, or 1/4 of their spirit to the power of white magic abilities
Power
The base accuracy of the spell; this percentage times the level determines the average number of successes the spell has; monsters and item-based special abilities use this number as is, but party members add their intelligence to the accuracy of black magic abilities, or their spirit to the accuracy of white magic abilities
Accuracy
The status ailment inflicted by a successful use of this ability
Status
The elemental nature of the associated spell; targets that absorb this element will ignore its effects and gain hit points based on its power, even for non-damaging spells; targets that resist this element will fully resist any spell effects and take half damage; targets that are weak against this element automatically suffer the full effects of the spell and damage is doubled
Element
The target of abilities is preset and cannot be changed, beyond choosing which 'one' target is used
Target
Fire 5
5
Black
10
60%
-
Fire
All enemies
Thunder 5
5
Black
10
100%
-
Lightning
All enemies
Blizzard 5
5
Black
10
100%
-
Ice
All enemies
Scourge 5
5
Black
10
100%
-
Poison
All enemies
Sleep 4
4
Black
5
40%
Sleep
Mind
All enemies
Blind 4
4
Black
5
70%
Darkness
Body
All enemies
Berserk 3
3
Black
5
100%
-
-
All allies