Shops: Where Blizzard is sold – 2 shown
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The map this shop is located in
Map
The type of shop this is; limited shops are closed off at a certain point in the plot; end game shops appear during the closing events of the game
Shop
Altair Spells
Mysidia Spells A
Monsters: Which use Blizzard – 8 shown
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Bosses must be defeated as part of the plot; rare monsters appear in trap rooms for the current map or area; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level
Rk
The monster's starting and maximum HP total
HP
The monster's starting and maximum MP total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks
Acc
The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 116 of the target's total HP or MP per hit and have an opposite effect against Undead monsters
Effect
Each physical hit the monster takes will have its damage reduced by this amount
Def
The number of attempts a monster gets to avoid incoming physical attacks, and the evasion % for those attempts
Eva
The number of attempts a monster gets to avoid mitigate the effects of offensive spells or abilities, and the magic defense % for those attempts
Mag. Def.
The base chance a monster will flee from battle on its turn; this chance is increased when the party has more total HP than all remaining monsters
Fear
The average gil value of the money or items this monster can drop when defeated
Avg. Drop
The families this monster belongs to; Undead monsters are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Family
The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); a dagger (†) indicates that this monster also resists this element, so damage will not be doubled
Weakness
The elements this monster resists or absorbs; absorbed elements are marked with an asterisk (*); spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Ogre Mage 3 140 30 25 2×65% - 17 1×40% 3×40% −50% 895 gil Giant, Magic - -
Skull 6 640 300 50 6×75% Drain HP 40 1×65% 4×40% −153% 1,450 gil Flying, Magic, Undead Fire Mind, Death*, Body, Ice
Specter 4 300 100 25 3×75% Drain HP 25 1×40% 3×50% −85% 510 gil Flying, Earth, Magic, Undead Fire Matter, Mind, Death*, Body, Poison, Ice
Red Soul 5 540 30 35 1×80% - 40 1×60% 4×40% −85% 32 gil Flying, Earth, Magic - Matter*, Mind*, Death*, Body*, Fire*, Lightning*, Poison*, Ice*
Vampire Lady 6 1,140 140 85 6×85% Drain HP 85 1×70% 6×30% −153% 2,345 gil Flying, Earth, Magic, Undead Fire Matter, Mind, Death*, Body, Lightning, Poison, Ice
Magician 3 80 30 17 1×65% - 9 1×40% 3×60% −50% 1,465 gil Magic - -
Sorcerer 4 140 60 25 1×70% - 17 1×50% 3×60% −100% 4,060 gil Magic - -
Ice Gigas 7 2,000 140 120 7×95% - 120 1×50% 4×50% −130% 1,555 gil Giant Fire Ice*
Monsters: Which drop Blizzard Tome – 3 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Bosses must be defeated as part of the plot; rare monsters appear in trap rooms for the current map or area; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
The probability that the monster will drop this particular item when it is defeated
Drop Chance
The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level
Rk
The monster's starting and maximum HP total
HP
The monster's starting and maximum MP total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks
Acc
The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 116 of the target's total HP or MP per hit and have an opposite effect against Undead monsters
Effect
Each physical hit the monster takes will have its damage reduced by this amount
Def
The number of attempts a monster gets to avoid incoming physical attacks, and the evasion % for those attempts
Eva
The number of attempts a monster gets to avoid mitigate the effects of offensive spells or abilities, and the magic defense % for those attempts
Mag. Def.
The base chance a monster will flee from battle on its turn; this chance is increased when the party has more total HP than all remaining monsters
Fear
The average gil value of the money or items this monster can drop when defeated
Avg. Drop
The families this monster belongs to; Undead monsters are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Family
The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); a dagger (†) indicates that this monster also resists this element, so damage will not be doubled
Weakness
The elements this monster resists or absorbs; absorbed elements are marked with an asterisk (*); spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Ogre Mage 10% 3 140 30 25 2×65% - 17 1×40% 3×40% −50% 895 gil Giant, Magic - -
Vampire Lady 5% 6 1,140 140 85 6×85% Drain HP 85 1×70% 6×30% −153% 2,345 gil Flying, Earth, Magic, Undead Fire Matter, Mind, Death*, Body, Lightning, Poison, Ice
White Dragon 10% 7 2,500 140 150 6×95% - 120 1×75% 5×50% −170% 3,610 gil Flying, Dragon Fire Ice*
Treasures: Containing Blizzard Tome – 1 shown
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The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Snow Cavern B4 North area -