Characters: Rydia (Child)'s Membership History – 2 shown
Job
The minimum level the character joins the party at; if the character previously attained a higher level, they rejoin at that level instead
Level
The gear this character joins the party with
Gear
The battle commands this character has access to
Commands
The specific map on which this character joins the party
Join Map
Details on exactly when this character joins the party
Join Notes
The specific map on which this character leaves the party
Leave Map
Details on exactly when this character leaves the party
Leave Notes
Summoner 1 Rod, Leather Cap, Leather Armor, Iron Ring Fight, White, Black, Call, Item Kaipo After first cutscene Ship Dock During ship voyage from Fabul
Summoner 24 Whip, Gaia Gear, Silver Ring Fight, Black, Call, Item Dwarven Castle During fight with Golbez and Shadow - Does not leave the party
Weapons: Usable by Rydia (Child) – 42 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Brass Arrow Arrow 5 - 10 gil 5 gil - - - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Holy Arrow Arrow 10 - 20 gil 10 gil - - - Ghoul, Undead Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Fire Arrow Arrow 15 - 30 gil 15 gil - - - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Ice Arrow Arrow 15 - 30 gil 15 gil - - - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Bolt Arrow Arrow 15 - 30 gil 15 gil - - - Mech Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Darkness Arrow Arrow 20 - 40 gil 20 gil - Darkness - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Poison Arrow Arrow 30 - 70 gil 35 gil - Poison - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Mute Arrow Arrow 35 - 100 gil 50 gil - Silence - Mage Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Angel Arrow Arrow 40 - 110 gil 55 gil - Confuse - Giant Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Yoichi Arrow Arrow 50 - 140 gil 70 gil - - - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Medusa Arrow Arrow 1 - - 5 gil - Petrify - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Artemis Arrow Arrow 75 - - 100 gil - - - Dragon Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Short Bow Bow 5 30% - 220 gil 110 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Crossbow Bow 10 35% - 700 gil 350 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Great Bow Bow 15 40% Str +3 2,000 gil 1,000 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Archer Bow Bow 20 50% Str +5 3,000 gil 1,500 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Elven Bow Bow 25 75% Wis +5 - 2,500 gil Shell - Projectile Mage Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Yoichi Bow Bow 30 60% Str +10 - 5,500 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Artemis Bow Bow 40 70% Str +10, Agil +10, Vit +10, Wis −10, Will −10 - 9,500 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Mage Masher Dagger 35 75% Wis +5 - 6,500 gil - Silence - Mage Ce, cRy, Edg, Edw, Ka, Pa, Ry
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Armor: Usable by Rydia (Child) – 32 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Leather Cap Helm 1 −5% 1 +1% - 100 gil 50 gil - - All characters except CDK
Feather Cap Helm 2 −4% 3 +3% - 330 gil 165 gil - - All characters except CDK
Magus Hat Helm 3 −3% 5 +5% Wis +3, Will +3 700 gil 350 gil - - Ce, cRy, Fu, Pa, Po, Ro, Ry, Te
Wizard Hat Helm 5 −2% 7 +7% Will +5 2,000 gil 1,000 gil - - Ce, cRy, Fu, Pa, Po, Ro, Ry, Te
Tiara Helm 7 - 10 +9% Wis +10 20,000 gil 10,000 gil - Lightning cRy, Po, Ro, Ry
Ribbon Helm 9 +2% 12 +12% - - 5 gil All status ailments - All characters except CDK
Headband Helm 1 - 1 +1% Str +5 450 gil 225 gil Confuse - All characters except CDK
Bandanna Helm 3 +2% 1 +1% Str +5, Vit +5 - 550 gil - - All characters except CDK
Ninja Hood Helm 5 +4% 1 +1% Str +3, Agil +3, Vit +3 - 1,000 gil Sleep - All characters except CDK
Glass Helm Helm 30 +99% 0 - - - 2,500 gil - - All characters except CDK
Clothes Armor 1 - 0 - - 50 gil 25 gil - - All characters except CDK
Leather Armor Armor 2 - 1 +1% - 200 gil 100 gil - - All characters except CDK
Gaia Gear Armor 3 - 3 +3% - 500 gil 250 gil Petrify - Ce, cRy, Fu, Pa, Po, Ro, Ry, Te
Wizard Robe Armor 5 - 5 +5% Will +5 1,200 gil 600 gil - - Ce, cRy, Fu, Pa, Po, Ro, Ry, Te
Black Robe Armor 8 - 7 +7% Wis +5 10,000 gil 5,000 gil - - cRy, Fu, Pa, Ry, Te
Sorcerer Robe Armor 12 - 9 +9% Wis +5, Will +5 30,000 gil 15,000 gil - Lightning Ce, cRy, Fu, Pa, Po, Ro, Ry, Te
White Robe Armor 18 - 10 +6% Will +15 - 5 gil Darkness - Ce, cRy, Fu, Po, Ro, Te
Power Vest Armor 15 - 0 - Str +15 - 2,000 gil - - All characters except CDK
Minerva Armor Armor 20 +30% 5 +5% Str +15, Agil +15, Vit +15, Wis −15, Will −15 - 20,000 gil Paralyze - cRy, Po, Ro, Ry
Prisoner Clothes Armor 1 - 1 - - - 35 gil Sleep - All characters except CDK
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Spells: Usable by Rydia (Child) – 28 shown
Plot spells are learned as part of the plot rather than at a specific level; ultimate spells are learned at very high levels; quest spells are learned by completing sidequests; hidden spells are earned by finding rare monster drops; item effects power items and cannot be learned
Name
The type of spell this is; twin spells are the result of using Palom and Porom's Twin battle command; special spells are the effects and abilities created by items or monsters
Type
The number of magic points required to cast this spell
MP
At what level or after which event this character learns this spell
Learned
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' are less effective against each target if used to target a group
Target
The status effect this spell causes on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take extra damage, while targets that resist this element take reduced damage; targets that absorb this element gain hit points based on the usual damage dealt
Element
The characters which can learn this spell; the level at which the spell is learned is shown on individual character pages
Learned By
Chocb Summon 7 Start 20 100% One - - cRy, Ry
Ice1 Black 5 Level 2 8 100% One/All - Ice cRy, Fu, Pa, Ry, Te
Cure1 White 3 Level 3 8 100% One/All - - Ce, cRy, Fu, Po, Ro, Te
Sight White 2 Level 4 - - - - - Ce, cRy, Fu, Po, Ro, Te
Bolt1 Black 5 Level 5 8 100% One/All - Lightning cRy, Fu, Pa, Ry, Te
Hold White 5 Level 7 - 85% One Paralyze - cRy, Fu, Po, Ro, Te
Sleep Black 12 Level 8 - 50% One/All Sleep - cRy, Fu, Pa, Ry, Te
Venom Black 2 Level 10 - 90% One/All Poison - cRy, Fu, Pa, Ry, Te
Warp Black 4 Level 12 - 100% - - - cRy, Fu, Pa, Ry, Te
Toad Black 7 Level 13 - 50% One/All Toad - cRy, Fu, Pa, Ry, Te
Stop Black 15 Level 15 - 80% One Stop - cRy, Fu, Pa, Ry, Te
Piggy Black 1 Level 20 - 10% One/All Pig - cRy, Fu, Pa, Ry, Te
Bio Black 20 Level 26 64 100% One/All Sap - cRy, Fu, Pa, Ry, Te
Psych Black 0 Level 32 8 100% One - Absorb cRy, Fu, Pa, Ry, Te
Drain Black 18 Level 36 10 100% One - Absorb cRy, Fu, Pa, Ry, Te
Ice3 Black 30 Level 39 128 100% One/All - Ice cRy, Fu, Pa, Ry, Te
Fire3 Black 30 Level 42 128 100% One/All - Fire cRy, Fu, Pa, Ry, Te
Bolt3 Black 30 Level 45 128 100% One/All - Lightning cRy, Fu, Pa, Ry, Te
Quake Black 30 Level 47 100 100% All Enemies - - cRy, Fu, Pa, Ry
Stone Black 15 Level 49 - 30% One/All Petrify - cRy, Fu, Pa, Ry, Te
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