Related
As a Paladin, Cecil becomes your best front-line fighter. He can use the best Armor in the game, as well as powerful swords, and even has access to basic White Magic. His Cure1 Spell is great for saving other Characters' MP when healing outside of combat, and the fact that he gets Esuna and Exit is just a bonus. His Cover ability is also excellent. He will automatically take physical hits for any party member that's low on HP, but you can manually Cover a party member and take hits for them regardless. This is invaluable for protecting weak mages in important fights.
This captain of the Red Wings has some issues with the King of Baron's authority.
Sprite
Minimum Level
15
Earned
Cave of Tides Crystal Room
Strength Grade
B+
Agility Grade
B+
Vitality Grade
C+
Intelligence Grade
C-
Mind Grade
C-
Battle Command 1
Fight (12 skill points per use)
Battle Command 2
Defend (4 skill points per use)
Battle Command 3
Magic (8 skill points per use)
Battle Command 4
Item (4 skill points per use)
Available Magic
White Magic LV. 1–3 (cannot be used during combat)
The Mystic Knight is a strange Job, not quite like any other in the series. At first they are useless, because you don't have any gear to give them. Once you get The Invincible, you can finally use Mystic Knights, and you'll have to, since their Dark-elemental Weapons are the only safe way to physically attack Dividing enemies like those in the Cave of Shadows. Mystic Knights are powerful front-line fighters, and they have the odd ability to cast low-level White Magic (notably including Cure and Cura) outside of combat.
Game
Final Fantasy IV
Type
Character
Card Number
4/81
Game
Final Fantasy IV
Maximum HP
9,855
Maximum Strength
147
Maximum Magic
174
Maximum Agility
138
Maximum Luck
152
Maximum CP
50
Ability Slot
Reactive
Ability Slot
Reactive
Ability Slot
Reactive
Ability Slot
Proactive
Number
4
Game
Final Fantasy IV