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Gamer Corner Guides

Warp

Type Black Magic
Effect Return to previous dungeon level
MP 4
Base Accuracy 100%
Reflectable No

Learned By

Ce
Ro
Ry
cRy
Edg
Te
Pa
Po
Fu
Compare Warp to other Spells
Venom Wind

Related

WARP

Type Black Magic LV 5
Effect Transports the party to the previous floor of a dungeon

Learned by

WM
RM
BM
Kn
WW
RW
BW
Ni
Sold In Melmond (8,000 G)
The party appears on the previously visited floor next to the staircase leading to the floor they warped from. Repeated WARP spells will each lead to the floor previously visited. If the party has not visited any other floors in a dungeon, they appear on the World Map immediately outside the dungeon.

WARP is an interesting spell that is unfortunately somewhat obsolete by the time you can learn it. At that point your Wh.Wiz or RedWiz can just as easily learn EXIT, which is just better. Unlike some later games in the series, there aren't many tricks you can pull with WARP's single-floor teleportation. The main use of this spell is to escape the Temple of Fiends Past if your EXIT caster happens to die.

Warp1

Type Black Magic
Level 5
Effect Warps the party to the previous floor.
Target
Price 8,000 gil
Sold In Melmond

Learned By

WM
RM
BM
Kn
WW
RW
BW
Ni
The party appears on the previously visited floor next to the staircase leading to the floor they warped from. Repeated Warp1 spells will each lead to the floor previously visited. If the party has not visited any other floors in a dungeon, they appear on the World Map immediately outside the dungeon.

Warp1 is an interesting spell that is unfortunately somewhat obsolete by the time you can learn it. At that point your White or Red Wizard can just as easily learn Warp2, which is just better. Unlike some later games in the series, there aren't many tricks you can pull with Warp1's single-floor teleportation. The main use of this spell is to escape the Temple of Chaos Past if your Warp2 caster happens to die.

Warp

Sprite
Power 5 Accuracy +10%
Type Black Magic
Effect Returns the party back one dungeon level per spell level; inflicts Matter-elemental KO in battle
Status KO
Element Matter
Tome Warp Tome
Effect Warp 6 (All enemies)
Value 750 gil
Sold In Salamand, Mysidia (1,500 gil)
Dropped By Ogre Mage, Royal Guard, Wizard
Used By Devil Wolf, Hecteyes, Wizard
Warp is a fantastic spell that will bring you back one dungeon floor per level of the spell. While Teleport brings you all the way out of the dungeon in one casting, Warp's advantage is that it doesn't cost you any HP. Given how much HP you lose, it may actually be cheaper (MP-wise) to use Warp in some cases than Teleport and Cure. Because the spell is terrible in combat (it's a KO spell, but as inaccurate as the rest), don't feel obligated to give it to your black mage. Warp is primarily a utility spell. Because the MP cost per dungeon level remains constant as you level up Warp, this is one spell you might want to keep at level 1 just for the utility of it. Of course, a higher-level Warp does mean less casting from the menu.

Warp

Type Black Magic
Level 6
Effect Teleport to any previous dungeon floor, or inflict KO in battle
Status Ailment KO
Base Power 0
Base Accuracy 0
Price 10,000 gil
Value 5,000 gil
Reflectable No
Target One Enemy

Cast By

WM
BM
RM
Ra
Ge
MK
Ev
Ma
De
Su
Sa

Warp

Base Type Spell
Attack Type Magic
Target All Allies ‡
MP Cost 20
Hit Rate Always Hits
Using Warp in battle causes the party to immediately run away from the battle.