Spells: Sold in Mysidia Spells D – 4 shown
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Rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items or weapons and cannot be learned from tomes; bugged spells have either no effect or a much lesser effect than intended
Name
Whether this spell is black magic, white magic, or a special ability; characters cannot learn to cast special abilities
Type
For damaging or healing spells, each spell success causes or heals 1–2 times this amount of damage; non-damaging spells heal targets that absorb their element based on the spell's listed power
Power
When cast by a character, the spell grants a bonus to magic accuracy; spells or abilities used by monsters use a preset base magic accuracy value instead of the usual spell magic accuracy
Mag. Acc.
The status ailments inflicted or cured if the spell is successful, if any; if a number is shown, the spell requires that number of successes to cure the listed status ailment
Status
The elemental or family nature of the spell; weakness to the element causes the spell to have maximum effect and doubles the damage dealt; resistance to the element causes the spell to have minimal effects and halves damage; if the target absorbs the element, the spell is treated like the Cure spell and other effects are ignored; monsters of the listed family take double damage
Element/Family
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell's tome in a shop
Value
When used as an items in battle, spell tomes cast their spell at a high level, but are lost in the process; view individual spell pages for the base magic accuracy and targets of the tome's battle effect
Tome Effect
Warp Black 5 +10% KO Matter 1,500 gil 750 gil Warp 6
Life White - +50% - - 1,500 gil 750 gil Life 8
Sap White 5 +40% - Mind 1,500 gil 750 gil Sap 8
Teleport White 5 +0% KO Matter 1,500 gil 750 gil Teleport 8