Shops: Where Wall is sold – 1 shown
The map this shop is located in
Map
The type of shop this is; limited shops are closed off at a certain point in the plot; end game shops appear during the closing events of the game
Shop
Mysidia Spells C
Characters: Who know Wall – 1 shown
Temporary characters join your party for limited periods of time; any items they are holding when they leave will be lost
Name
The character's starting hit point total (not all characters begin with full hit points); maximum hit points have a chance to increase based on the difference between your starting and ending hit point totals during a single battle
HP
The character's starting magic point total; maximum magic points have a chance to increase based on the difference between your starting and ending magic point totals during a single battle
MP
A character's strength is added as a bonus to physical attack accuracy, and 1/4 of this score is added to their weapon\s attack power; when fighting unarmed or without a weapon or shield in their other hand, the strength bonus is instead equal to 1/2 of the character's score; strength is increased by making physical attacks; any time you gain a point of strength, you may lose a point of intelligence, and any time you gain a point of spirit, you may lose a point of strength
Str
A character's evasion is equal to their agility, modified by the evasion bonuses or penalties of any equipment they are using; evasion also influences turn order, and Firion's evasion is used to determine whether there is an ambush; having a high evasion score will result in agility increasing more quickly
Agi
Each time a character gains hit points after a battle, the number gained is equal to their stamina score; half of a character's stamina is added as a bonus to magic defense rate; stamina has a chance to increase based on the difference between your starting and ending hit point totals during a single battle; any time you gain a point of intelligence, you may lose a point of stamina
Sta
Intelligence is added as a bonus to the accuracy of all black magic spells, and 1/4 of a character's intelligence is added to the power of all black magic spells; intelligence has a chance to increased based on the number of black magic spells you case during battle; any time you gain a point of intelligence, you may lose a point of stamina, and any time you gain a point of strength, you may lose a point of intelligence
Int
Spirit is added as a bonus to the accuracy of all white magic spells, and 1/4 of a character's spirit is added to the power of all white magic spells; white has a chance to increased based on the number of white magic spells you case during battle; any time you gain a point of spirit, you may lose a point of strength
Spr
Each time a character gains magic points after a battle, the number gained is equal to their magic score; half of a character's magic is added as a bonus to magic defense rate; magic has a chance to increase based on the difference between your starting and ending magic point totals during a single battle
Mag
For each level of evasion a character has earned, they get one evasion 'roll' based on their evasion score to avoid a single physical attack
Eva
For each level of magic defense a character has earned, they get one magic defense 'roll' based on their magic defense rate to negate one success of an offensive spell or ability
Mag. Def.
Which hand is the character's dominant hand; weapons should be placed in this hand, and shields in the other hand
Hand
Any skills the character has advanced past level one when they first join the party are listed here, along with their current level; view individual character pages for precise leveling progress
Advanced Skills
The gear the character joins the party with is listed here, including any items held; rare equipment can otherwise only be found as treasure or won from monsters; unique equipment can otherwise only be found as treasure
Equipment
All of the character's known spells and their current level when they first join the party are listed here; view individual character pages for precise leveling progress
Spells
Minwu 175 103 10 20 20 16 48 40 Right - Staff, Copper Cuirass, Conch Shell, Ether Cure 7, Life 7, Basuna 6, Esuna 3, Barrier 7, Blink 5, Protect 5, Shell 6, Wall 5, Dispel 3, Silence 4, Sap 4, Fog 6, Swap 3, Fear 3, Teleport 1
Items: Which cast Wall in battle – 1 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure
Name
The spell cast when this item is used in combat, and the level it is used at; specific details on the item's battle effect are found on individual item pages
Spell
The target of items is preset and cannot be changed
Target
Items may break after being used in combat; in some cases the item always breaks, and in other cases there is a random chance of the item breaking each time it is used
Break
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
Mythril Mirror Wall 16 Self Yes - 500 gil