Maps: Connected to Mysidia – 1 shown
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The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of ¼ of the party's lost HP plus the total of their lost MP, and all sanctuaries are free
Amenities
Do the Teleport and Warp spells function on this map?
Teleport/Warp?
A list of the types of shops that can be found on this map
Shops
The average rank of random encounters on this map
Avg. Rank
The average value of drops from a random encounter on this map
Encounter Value
- - - - 4.1 1,377 gil
Shops: Found in Mysidia – 10 shown
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The type of shop this is; limited shops are closed off at a certain point in the plot; end game shops appear during the closing events of the game
Shop
The weapons, armor, items, or spells sold at this shop
Goods
Armor Ice Shield (5,000 gil)
Knight's Armor (5,000 gil)
Thief's Gloves (1,000 gil)
Giant's Gloves (2,000 gil)
Items A Potion (50 gil)
Hi-Potion (500 gil)
Eye Drops (100 gil)
Antidote (200 gil)
Items B Cross (1,000 gil)
Mallet (2,000 gil)
Maiden's Kiss (2,500 gil)
Gold Needle (2,500 gil)
Items C Phoenix Down (5,000 gil)
Ether (2,500 gil)
Cottage (5,000 gil)
Elixir (50,000 gil)
Spells A Fire Tome (400 gil)
Thunder Tome (400 gil)
Blizzard Tome (400 gil)
Cure Tome (200 gil)
Spells B Cure Tome (200 gil)
Blink Tome (400 gil)
Protect Tome (400 gil)
Shell Tome (400 gil)
Spells C Barrier Tome (8,000 gil)
Wall Tome (8,000 gil)
Swap Tome (8,000 gil)
Holy Tome (20,000 gil)
Spells D Life Tome (1,500 gil)
Sap Tome (1,500 gil)
Warp Tome (1,500 gil)
Teleport Tome (1,500 gil)
Spells E Fear Tome (800 gil)
Basuna Tome (800 gil)
Esuna Tome (800 gil)
Silence Tome (800 gil)
Weapons Power Staff (8,000 gil)
Flame Lance (15,000 gil)
Ogrekiller (15,000 gil)
Ice Bow (5,000 gil)
Weapons & Shields: Found in Mysidia – 5 shown
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Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon/shield; ¼ of the wielder's strength score is added to attack, and each hit deals 1–2 times this total in damage, reduced by the target's defense; wielding a weapon/shield in one hand and nothing in the other increases the strength bonus from ¼ to ½ of the wielder's strength score
Attack
The base accuracy of the weapon/shield; this is added to the wielder's strength score to determine final accuracy
Accuracy
Some weapons have a chance to inflict a status ailment with each hit; a weapon with the Drain HP ability drains 116 of the target's maximum HP in addition to its normal damage on each hit, but this effect is reversed against Undead; the Healing ability means that the target is healed for 30–60 HP per hit in addition to dealing its normal damage; the Ripper ability is intended to add 20 damage per hit, but this damage is not actually applied due to a bug
Effect
Weapons & shields grant a bonus to evasion % equal to this value times the skill level appropriate to the weapon/shield type
Evasion %
When used against a monster weak against one of its elements, the weapon gets a +20 bonus to attack (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); there is no penalty for using a weapon against a monster that resists or absorbs any of its elemental properties; shields instead grant resistance to the listed elements
Elements
When used against a monster of any of the listed families, the weapon gets a +20 bonus to attack (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Effective Against
The magic penalty of a weapon/shield reduces the magic accuracy of any spells cast by its wielder; multiple magic penalties are cumulative
Mag. Pen.
The spell cast when this weapon is used in battle, and the level it is used at; specific details on the weapon's battle effect are found on individual weapon pages
Spell
Some weapons may break after being used to cast spells in battle
Break
The cost to buy this weapon/shield in a shop
Price
The amount of gil received when selling this weapon/shield in a shop
Value
(Polearm)Flame Lance 54 +62% - +1% Fire - 40% - - 15,000 gil 7,500 gil
(Bow)Ice Bow 56 +50% - - Ice - 70% - - 5,000 gil 2,500 gil
(Shield)Ice Shield 4 +0% - +7% Fire - 70% - - 5,000 gil 2,500 gil
(Axe)Ogrekiller 58 +50% - +1% - Giant 50% - - 15,000 gil 7,500 gil
(Staff)Power Staff 53 +66% - +1% - - 20% - - 8,000 gil 4,000 gil
Armor: Found in Mysidia – 3 shown
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Rare armor can only be found as treasure or won from monsters; unique armor can only be found as treasure; ultimate armor are uniquely powerful treasures
Name
The slot where this armor is equipped
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor incur a penalty to the wearer's evasion % based on how heavy the armor is; multiple penalties are cumulative
Evasion %
Some armor grants a bonus to the wearer's magic defense %; multiple bonuses are cumulative
Mag. Def. %
Any elemental resistances this armor provides; resistance to an element causes the wearer to fully resist all spells or abilities of that element, and further reduce damage by half
Resistance
Some armor grants a bonus to a single attribute; multiple bonuses to the same attributes are not cumulative, though bonuses to different attributes are
Bonus
The magic penalty of a piece of armor reduces the magic accuracy of any spells cast by its wearer; multiple magic penalties are cumulative
Mag. Pen.
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
Giant's Gloves Hands 15 −17% +5% - Strength +10 60% 2,000 gil 1,000 gil
Knight's Armor Body 22 −26% +5% - - 44% 5,000 gil 2,500 gil
Thief's Gloves Hands 15 −3% +5% - Agility +10 40% 1,000 gil 500 gil
Items: Found in Mysidia – 12 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure
Name
The spell cast when this item is used in battle, and the level it is used at; specific details on the item's battle effect are found on individual item pages
Spell
The target of items is preset and cannot be changed
Target
Items may break after being used in battle; in some cases the item always breaks, and in other cases there is a random chance of the item breaking each time it is used
Break
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
Potion Heal 1 Self Yes 50 gil 25 gil
Antidote Antidote 1 Self Yes 200 gil 100 gil
Gold Needle Gold Needle 1 Self Yes 2,500 gil 1,250 gil
Cross Cross 1 Self Yes 1,000 gil 500 gil
Maiden's Kiss Maiden's Kiss 1 Self Yes 2,500 gil 1,250 gil
Mallet Mallet 1 Self Yes 2,000 gil 1,000 gil
Eye Drops Eye Drops 1 Self Yes 100 gil 50 gil
Phoenix Down Phoenix Down 1 Self Yes 5,000 gil 2,500 gil
Elixir Elixir 15 Self Yes 50,000 gil 25,000 gil
Ether Ether 1 Self Yes 2,500 gil 1,250 gil
Hi-Potion Heal 3 Self Yes 500 gil 250 gil
Cottage - - - 5,000 gil 2,500 gil