Related
Sprite
Hit %
115%
Type
Black Magic
LV
3
Effect
Inflicts Status-elemental Paralysis on one foe
Target
One foe
Element
Status
Inflict Status
Paralysis
Sold In
ElfLand (1,500 G)
HOLD is a good Spell with an element of risk. It's highly accurate, so it will usually work, but there's no way to know when the Monster you hit will break out of its Paralysis. (That said, Monsters have less than a 10% chance to recover each turn.) It's more likely than many debuffs to actually work on bosses (especially KARY). Any time you find yourself facing one tough enemy, see if they have high Magic Defense or resist Status. If not, HOLD can be effective.
Bind is a very hit-or-miss Spell (and not just literally). It's highly accurate, so it will usually work, but there's always the chance the Monster you hit will break out of its Paralysis immediately. It's more likely than most debuffs to actually work on bosses (especially Marilith), though. Any time you find yourself facing one tough enemy, see if they have high Magic Defense or resist Status. If not, Bind can be great. It's a good third Spell for your Black Mage simply because Focus2 is so mediocre.
Sprite
Power
5
Accuracy
+40%
Type
Black Magic
Effect
Inflicts body-elemental paralysis on the target
Status
Paralysis
Element
Body
Tome
Stun Tome
Effect
Stun 6 (All enemies)
Value
4,000 gil
Found In
Castle Deist 1F
Dropped By
Magician, Royal Guard
Stun and Stop are interesting Spells. They both do the same thing, the only difference being that Stun is slightly more accurate and is Body-elemental as opposed to Matter-elemental. Less Monsters resist Body than Matter, and Stun is resisted by every Spell Stop is, but the reverse is not true. Thus, if you're going to choose between the two, Stop is more flexible at the cost of a bit of accuracy.