Weapons: Effective against the Dragon family – 3 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Artemis Arrow Arrow 75 - - 100 gil - - - Dragon Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Dragon Spear Spear 99 80% - - 25 gil - - Projectile Dragon Ka
Serpent Whip Whip 55 75% Str +5, Agil +5, Vit +5, Wis −5, Will −5 - 15,500 gil - Paralyze - Dragon cRy, Ry
Monsters: Part of the Dragon family – 14 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in black, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Green D. 2,200 368 gil 4,759 88 3 3 18 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Clapper 7,600 900 gil 7,777 124 - 4 254 Dragon Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Yellow D 3,100 1,500 gil 28,000 108 - 4 37 Dragon - Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mech D. 18,000 2,550 gil 41,400 138 56 4 38 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Ging-Ryu 7,500 19,000 gil 25,000 124 95 4 44 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
King-Ryu 8,200 23,000 gil 30,000 128 30 54 39 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
D.Bone 12,000 6,750 gil 14,000 142 - 3 254 Dragon, Undead Fire Darkness PoDaSiPiMiToPeKOBeCoSlPaCuGP
D.Fossil 12,000 8,100 gil 15,000 132 - 4 254 Dragon, Undead Fire, Holy Darkness PoDaSiPiMiToPeKOBeCoSlPaCuGP
Blue D. 15,000 40,200 gil 36,000 144 - 4 47 Dragon - All elements PoDaSiPiMiToPeKOBeCoSlPaCuGP
Red D. 15,000 65,000 gil 41,500 162 79 4 39 Dragon Ice Fire PoDaSiPiMiToPeKOBeCoSlPaCuGP
Dark D. 3,927 5,000 gil 6,000 80 15 1 254 Dragon Holy Holy PoDaSiPiMiToPeKOBeCoSlPaCuGP
Lunasaur 23,000 - 29,500 144 54 4 254 Dragon, Undead Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
White D. 32,700 - 55,000 156 31 5 48 Dragon - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Wyvern 60,000 - 64,000 160 8 5 52 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP