Related
Sprite
HP
56
Gold
50 G
Experience
123
Absorb
6
Evade
15%
Magic Def.
23%
Family
Dragon
Morale
107 (may run at party level 14+)
ASPS are easier to kill than some Monsters in the ElfLand Area, but their attacks can inflict Poison. You should be able to take them out with simple physical attacks, but make sure you have PURE Potions on hand.
Sprite
HP
224
Gold
600 G
Experience
957
Absorb
12
Evade
24%
Magic Def.
58%
Damage
35–70
Hit
111%
Critical Hit Chance
0
SeaSNAKES have a good number of HP, but low Absorb and Damage. In mixed groups, LOBSTERS are a bigger threat. SeaSNAKES make good targets for MASTERS due to their low Absorb, and LIT2 can soften up large groups of them. Liberal use of the Zeus Gauntlet is highly recommended.
The CROWN and the Mystic KEY
Page
6
With the mystic KEY in hand, unlock the various Treasure rooms you've seen. Bring the TNT you find to the Dwarf Cave to open a canal to the outer world.
The ORB of Earth
Page
3
Descend into the Earth Cave to defeat the VAMPIRE that seems to be responsible for the earth's rot.
HP
80
Gil
50 gil
Experience
165
Size
Small
Damage
22
Hit Rate
1×94%
Critical Hit Chance
16%
Absorb
10
Evade
18%
Magic Defense
28%
Morale
110 (may run if party is level 15 or higher)
Monster Family
Dragon
Anacondas are strange foes that appear towards the middle of the game but pose no significant threat. They deal decent damage, but are easy to kill, and they aren't Poisonous. The main threat is that, unlike most other Monsters, they have a reasonable chance of connecting with a critical hit. Even so, when you run into these in the Terra Cavern, there aren't many encounters you'd rather see.