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Special Attacks – 26 shown
Name
Damaging special attacks that are not resisted deal between one and two this this amount of damage, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the special attack being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Hit %
The targets affected by the special attack; single targets are chosen randomly
Target
The status ailment inflicted if the special attack is not resisted, if any
Status
The elemental nature of the special attack; weakness to the element makes the special attack approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the special attack will be resisted (for a net of 1/4 normal damage)
Element
SCORCH
14
+100
All Foes
-
Fire
HEAT
24
+100
All Foes
-
Fire
CREMATE
48
+100
All Foes
-
Fire
BLAZE
128
+100
All Foes
-
Fire
INFERNO
192
+100
All Foes
-
Fire
FROST
48
+100
All Foes
-
Cold
BLIZZARD
100
+100
All Foes
-
Cold
THUNDER
152
+100
All Foes
-
Lightning
POISON
136
+100
All Foes
-
Poison
STARE
34
+96
One Foe
-
-
SWIRL
128
+100
All Foes
-
-
TORNADO
128
+100
All Foes
-
-
NUCLEAR
160
+107
All Foes
-
-
GLANCE
-
+86
One Foe
Stone
Poison
GAZE
-
+84
One Foe
Paralysis
Status
FLASH
-
+96
All Foes
Darkness
Status
CRACK
-
+92
All Foes
KO
Earth
SQUINT
-
+84
One Foe
KO
Death
GLARE
-
+92
One Foe
KO
Time
POISON
-
+86
All Foes
Stone
Poison
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