Special Attacks – 26 shown
Name
Damaging special attacks that are not resisted deal between one and two this this amount of damage, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the special attack being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Hit %
The targets affected by the special attack; single targets are chosen randomly
Target
The status ailment inflicted if the special attack is not resisted, if any
Status
The elemental nature of the special attack; weakness to the element makes the special attack approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the special attack will be resisted (for a net of 1/4 normal damage)
Element
FROST 48 +100 All Foes - Cold
BLIZZARD 100 +100 All Foes - Cold
TOXIC - +84 All Foes KO Death
SQUINT - +84 One Foe KO Death
CRACK - +92 All Foes KO Earth
HEAT 24 +100 All Foes - Fire
CREMATE 48 +100 All Foes - Fire
BLAZE 128 +100 All Foes - Fire
INFERNO 192 +100 All Foes - Fire
SCORCH 14 +100 All Foes - Fire
THUNDER 152 +100 All Foes - Lightning
GLANCE - +86 One Foe Stone Poison
STINGER - +84 All Foes Poison Poison
POISON - +86 All Foes Stone Poison
POISON 136 +100 All Foes - Poison
GAZE - +84 One Foe Paralysis Status
FLASH - +96 All Foes Darkness Status
SNORTING - +96 One Foe Darkness Status
INK - +96 All Foes Darkness Status
DAZZLE - +100 One Foe Paralysis Status
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