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The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
The ORB of Wind
Page
5
Challenge WarMECH, the toughest enemy in the game, and see who remains standing!
Sprite
HP
1,100
Gold
1 G
Experience
2,000
Absorb
90
Evade
45%
Magic Def.
100%
Damage
75–150×4
Hit
126%
Critical Hit Chance
1%
Attack Probability
25%
Family
Dragon, Spellcaster
Morale
255
Encountered In
HP
2,000
Gil
6,000 gil
Experience
5,496
Size
Boss
Damage
49
Hit Rate
4×123%
Critical Hit Chance
1%
Absorb
80
Evade
36%
Magic Defense
100%
Morale
255
Monster Family
Dragon
Attack Probability
50%
Special Attack Probability
50%
Special Attack Sequence
Thunderbolt, Toxin, Icestorm, Blaze
Encountered In
Fighting Tiamat is like fighting all four types of Dragons at once. She alternates between their Special Attacks, all of which can be devastating to those not defended against them. The Dragon Mail and Aegis Shield will cover all four Elements, as will a Ribbon, but if you have anyone left unprotected, NulAll is the quickest way to change that. You could also lead with NulBolt to counter Thunderbolt, but there is no Nul Spell for Poison specifically, so Toxin will still hurt. Tiamat's Magic Defense is as high as it gets, and she sports resistance to all three basic Elements (as well as Earth), so most offensive magic is useless. The exception is Poison-elemental Spells. Break is a bit more likely to work, if you have a Black Wizard to cast it, but Poison (perhaps cast with the Venom Blade) is nearly as good. If you have a character with nothing better to do, it's not a bad idea to try for the one-shot kill. Fighting more traditionally is trickier, as Tiamat has a whopping 80 Defense. Steel and the Giant's Gloves will help get you through that, and Haste is always a good idea. She also has four attacks that each do significant damage, but you're not likely to succeed with Slow so stick to defensive Spells like Shld2, and perhaps a use of the White Robe. If you have elemental protection, Tiamat's main form of attack is blunted, and you should win the day with a sustained assault.
HP
2,200
Gil
1 gil
Experience
2,000
Size
Boss
Damage
75
Hit Rate
4×126%
Critical Hit Chance
1%
Absorb
90
Evade
45%
Magic Defense
100%
Morale
255
Monster Family
Dragon, Spellcaster
Attack Probability
25%
Magic Probability
50%
Special Attack Probability
25%
Special Attack Sequence
Thunderbolt, Toxin, Icestorm, Blaze
Encountered In
Like Kraken, Tiamat's "upgrade" features some questionable choices. She now casts Spells, but as those Spells are mostly inferior versions of her old Special Attacks, it's hard to understand why. She does open with Poison, which she is also no longer vulnerable to, but you shouldn't be either. Her attacks are nasty, but nothing compared to Kraken's, and she will attack only rarely in any case. As before, the real threat here is her Special Attacks. If you've got a party that resists everything (or cast NulAll), Tiamat shouldn't be a big threat. You will need help breaking through her defenses, but what else is new? At least you don't need to worry about Warmech this time.
The envy of Marilith, the six necks of this Fiend of Wind never get entangled.
Encountered In
Interdimensional Rift 8
Sprite
Rank
7
HP
5,000
MP
450
Average Drop Value
10,325 gil
Power
150
Attacks
8×100%
(8.0)
Attack Effect
Poison
Defense
180
Evasion
1×80%
(0.8)
Magic Resistance
8×70%
(5.6)
Abilities
Blaze 16 (20%), Icestorm 16 (20%), Thunderbolt 16 (20%), Poison Cloud 16 (20%), Attack (20%)
Monster Family
Dragon, Magic Beast
Fear
−170% (50% at 12,040 party HP)
Treasures
10,000 gil (60%), Elixir (10%), Phoenix Down (10%), Life (10%), Holy (5%), Flare (5%)
Encountered In
See the Walkthrough for battle strategy against Tiamat.