Starting Equipment
R-hand Body
Imperial Ninja Gear
Party Changes: Shadow – 14 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Area Map Notes
Shadow Name Speak to Shadow at the bar
Shadow Join Speak to Shadow and allow him to join
Shadow Leave 1/16 chance after any battle between Cyan joining and boarding the Phantom Train
Shadow Leave When you approach the top of the falls
Shadow Join Speak to Shadow and pay him 3000 GP while searching for Terra, or before getting the airship
Shadow Leave 1/16 chance after any battle after joining in Kohlingen
Shadow Leave After finding Terra and gathering the party
Shadow Leave When the opera starts
Shadow Join When setting out for Crescent Island after the banquet
Shadow Leave Stay at the inn after being introduced to Strago
Shadow Join Talk to him near the starting point
Shadow Leave Before returning to the Blackjack
Shadow Leave After confronting Gestahl and Kefka
Shadow Join Discover him in the Cave in the Veldt, then wait for him to leave Thamasa and bet the Striker at the Colosseum (he must have survived the Floating Continent)
Commands: Usable by Shadow – 9 shown
Temporary commands cannot be used by characters that join the party permanently; modified commands replace another command in the command list; utility commands are always available and are not shown on the command list
Name
Some equipment or situations convert one command into another; the required parent command is listed here
Based On
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
Fight - - - - -
MagiTek Fight - - - -
Jump Fight Physical One Foe - -
Magic - - - - -
X Magic Magic - - - -
Item - - - - -
Throw - - - - -
Def. - - - - -
Row - - - - -
Thrown Objects: Usable by Shadow – 74 shown
Item Type
The base power of this ability, which determines the amount of damage it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; normally thrown weapons deal double damage, indicated by a ×2
Bat.Pwr
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Element
The status effect granted to the target of this ability
Status
Price
Dirk Dirk 26 ×2 Physical One Foe 100% - - 150 GP
MithrilKnife Dirk 30 ×2 Physical One Foe 100% - - 300 GP
Guardian Dirk 59 ×2 Physical One Foe 100% - - -
Air Lancet Dirk 76 ×2 Physical One Foe 100% Wind - 950 GP
ThiefKnife Dirk 88 ×2 Physical One Foe 100% - - -
Assassin Dirk 106 ×2 Physical One Foe 100% - - -
Man Eater Dirk 146 ×2 Physical One Foe 100% - - 11,000 GP
SwordBreaker Dirk 164 ×2 Physical One Foe 100% - - 16,000 GP
Graedus Dirk 204 ×2 Physical One Foe 100% Pearl - -
Imperial Dirk 82 ×2 Physical One Foe 100% - - -
Kodachi Dirk 93 ×2 Physical One Foe 100% - - 1,200 GP
Blossom Dirk 112 ×2 Physical One Foe 100% Wind - 3,200 GP
Hardened Dirk 121 ×2 Physical One Foe 100% - - -
Striker Dirk 190 ×2 Physical One Foe 100% - - -
Stunner Dirk 220 ×2 Physical One Foe 100% - - -
MithrilBlade Sword 38 ×2 Physical One Foe 100% - - 450 GP
RegalCutlass Sword 54 ×2 Physical One Foe 100% - - 800 GP
Rune Edge Sword 55 ×2 Physical One Foe 100% - - 7,500 GP
Epee Sword 98 ×2 Physical One Foe 100% - - 3,000 GP
Blizzard Sword 108 ×2 Physical One Foe 100% Ice - 7,000 GP
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Weapons: Usable by Shadow – 14 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Dirk Dirk 26 180 - - - - - - - - - 150 GP 75 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)MithrilKnife Dirk 30 180 - - - - - - - - - 300 GP 150 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)ThiefKnife Dirk 88 180 Randomly steals an enemy's item - - 10 10 - +3 - - - 1 GP - - Runic, 2-hand, Throw Lo Sh
(Dirk)Assassin Dirk 106 180 Randomly dispatches an enemy - Random Kill 10 - - +3 - +2 - 1 GP - - Runic, 2-hand, Throw Lo Sh
(Dirk)Man Eater Dirk 146 180 Doubles damage to a human target - - - 10 - - - - 11,000 GP 5,500 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Go
(Dirk)SwordBreaker Dirk 164 180 Randomly evades an enemy's attack - - 30 - - - - - 16,000 GP 8,000 GP - - SwdTech, Runic, 2-hand, Throw Lo Sh St Re Go
(Dirk)Graedus Dirk 204 180 Pearl-elemental - - 10 - - - - - - 1 GP - Pearl SwdTech, Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)Imperial Dirk 82 180 - - - - - - - - - - 300 GP - - Runic, 2-hand, Throw Sh
(Dirk)Kodachi Dirk 93 180 - - - - - - - - - 1,200 GP 600 GP - - Runic, 2-hand, Throw Sh
(Dirk)Blossom Dirk 112 180 - - - - - - - - - 3,200 GP 1,600 GP - Wind Runic, 2-hand, Throw Sh
(Dirk)Hardened Dirk 121 180 - - - - - - - - - - 1 GP - - Runic, 2-hand, Throw Sh
(Dirk)Striker Dirk 190 180 Randomly dispatches an enemy - Random Kill - - - - - - - 1 GP - - Runic, 2-hand, Throw Sh
(Dirk)Stunner Dirk 220 180 Randomly casts "Stop" Stop - - - - - - - - 1 GP - - Runic, 2-hand, Throw Sh
(Lance)Imp Halberd Lance 253 150 ??? if equipped while an Imp - - - - - - - - - 1 GP - - Runic, 2-hand, Throw All Except Umaro
Armors: Usable by Shadow – 34 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Force Shld Shield - - 70 50 Protects against magic attacks - - - - - 1 GP - Shell ×5 50% Dmg: Fire, Ice, Thunder, Water, Wind, Earth Shell All Except Umaro
(Shield)Buckler Shield 16 10 10 - - - - - - 200 GP 100 GP - - - - All Except Umaro
(Shield)Mithril Shld Shield 27 10 18 - - - - - - 1,200 GP 600 GP - - - - All Except Umaro
(Shield)Flame Shld Shield 41 20 28 10 Absorbs Fire-elemental attack - - - - - 1 GP Fire 3 Fire 2 ×5 Absorb HP: Fire
No Effect: Ice
Weak pt: Water
- All Except Umaro
(Shield)Ice Shld Shield 42 20 28 10 Absorbs Ice-elemental attack - - - - - 1 GP Ice 3 Ice 2 ×5 Absorb HP: Ice
No Effect: Fire
Weak pt: Wind
- All Except Umaro
(Shield)Thunder Shld Shield 43 20 28 10 Absorbs Thunder-elemental attack - - - - - 1 GP Bolt 3 Bolt 2 ×5 50% Dmg: Fire, Ice
Absorb HP: Thunder
No Effect: Wind
- All Except Umaro
(Shield)Aegis Shld Shield 46 20 52 40 Randomly evades magic attack - - - - - 1 GP - - - - All Except Umaro
(Shield)Genji Shld Shield 54 20 50 20 - - - - - - 1 GP - - - - All Except Umaro
(Shield)Paladin Shld Shield 59 40 59 40 Houses a hero's soul - - - - - 1 GP - Ultima ×1 Absorb HP: Fire, Ice, Thunder, Pearl
No Effect: Water, Wind, Earth, Poison
- All Except Umaro
(Shield)TortoiseShld Shield 66 30 66 30 ??? if equipped while an Imp - - - - - 1 GP - Imp ×1 Absorb HP: Water - All Except Umaro
(Shield)Cursed Shld Shield - - - - Is cursed −7 −7 −7 −7 - 1 GP - - Weak pt: Fire, Ice, Thunder, Water, Earth, Poison Condemned, Mute, Berserk, Muddled, Seizure All Except Umaro
(Helmet)Leather Hat Helmet 11 - 7 - - - - - - - 25 GP - - - - All Except Umaro
(Helmet)Plumed Hat Helmet 14 - 9 - - - - - - 250 GP 125 GP - - - - All Except Umaro
(Helmet)Head Band Helmet 16 - 10 - - +3 +1 +2 - 1,600 GP 800 GP - - - - Lo Cy Sh Sa Mo Ga
(Helmet)Bard's Hat Helmet 19 - 21 10 Raises MP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Helmet)Green Beret Helmet 19 10 13 - Raises HP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Helmet)Mithril Helm Helmet 20 - 13 - - - - - - 2,000 GP 1,000 GP - - - - Te Lo Cy Sh Ed Ce Se Ga Go
(Helmet)Red Cap Helmet 24 - 17 - Raises HP by 1/4 +4 +3 +2 - - 1 GP - - - - All Except Umaro
(Helmet)Circlet Helmet 25 - 19 - - +2 +1 +3 +4 7,000 GP 3,500 GP - - - - All Except Umaro
(Helmet)Dark Hood Helmet 26 - 17 - - - - - - 7,500 GP 3,750 GP - - - - Lo Sh Sa Mo Ga Go
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Relics: Usable by Shadow – 47 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Amulet Protects against "Poison", "Dark", "Zombie" Prevent: Dark, Zombie, Poison - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Atlas Armlet Raises fight damage - - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Back Guard Evades "Back attack" and "Pincer attack" - - 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)Barrier Ring Casts "Shell" when HP is low Shell - 500 GP 250 GP - - - - - - - +2 - All Characters
(Relic)Beads Randomly evades enemies' attack - - 4,000 GP 2,000 GP - 20 - - - - - - - All Characters
(Relic)Black Belt Randomly counterattacks when attacked - - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Charm Bangle Encounters fewer random enemies - - - 1 GP - - - - - - - - - All Characters
(Relic)Cherub Down Casts "Float" Float - 6,300 GP 3,150 GP - - - - - - - - - All Characters
(Relic)Crystal Orb Raises MP by 1/2 - - - 1 GP - - - - - - - - - All Characters
(Relic)Cure Ring Casts "Regen" Regen - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Cursed Ring Is cursed Condemned X-Zone ×5 - 1 GP - - - - - - - - - All Characters
(Relic)Dragon Horn Makes "Jump" continuous - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)DragoonBoots Changes "Fight" into "Jump" - - 9,000 GP 4,500 GP - - - - - - - - - All Except Umaro
(Relic)Earrings Raises magic damage
More powerful if paired
- - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Economizer Cuts MP consumed to 1 - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)Exp. Egg Doubles obtained Exp. - - - 1 GP - - - - - - - - - All Characters
(Relic)Fairy Ring Protects against "Poison", "Dark" Prevent: Dark, Poison - 1,500 GP 750 GP - - - - - - - - - All Characters
(Relic)Gale Hairpin Raises "Preemptive attack" rate - - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Gem Box Changes "Magic" into "X Magic" - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)Goggles Protects against "Dark" Prevent: Dark - 500 GP 250 GP - - - - - - - - - All Characters
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