Colosseum: Sequence for Crystal Orb – 4 shown
This sequence shows every item that can be bet to win this item, and every item that can be won by betting this item; the color of the row indicates how many steps removed the sequence is from the base item
Bet
Win Opponent HP LV
In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; special attacks are named attacks unique to that monster
Commands
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Muscle Belt Crystal Orb Allosaurus 3,000 38 Battle, PoisonClaw (Poison), Doom 262 117% 160% 0
Crystal Orb Gold Hairpin Borras 4,771 35 Battle, Uppercut (Battle ×5), Uppercut (Battle ×5), Uppercut (Battle ×5) 338 82% 86% 10
Gold Hairpin Dragon Horn Evil Oscar 7,000 56 Battle, Poison, Sneeze, Sour Mouth 635 109% 117% 0
Dragon Horn Gold Hairpin Rhyos 7,191 36 Battle, Flare Star, Surge, Aero 517 82% 74% 0
Set Encounters: Where Crystal Orb is Won – 1 shown
Encounter Area Map Notes
Gold Drgn Interact with the dragon on the platform; one of the 8 legendary dragons
Monsters: Which have Crystal Orb – 3 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Gold Drgn 32,400 4,000 62 - - Absorb HP: Thunder
Weak pt: Water
- - 75 40 10 13 779 - 110 113% 0 150 82% 0 12.5% Crystal (1/4), Crystal Shld (1/4), Crystal Helm (1/4), Crystal Mail (1/4) 100 - Crystal Orb (100%) Can't Control, Wound at 0 MP Prevent: Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow, Stop
Atma 55,000 19,000 67 - - Absorb HP: Water, Wind, Earth, Pearl, Poison Hit Battle ×1.5 63 40 10 20 1,137 1,706 75 141% 0 70 145% 0 0.0% - 100 Drainer (7/8), Crystal Orb (1/8) - Can't Control, Can't Suplex, Wound at 0 MP Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
MagiMaster 50,000 50,000 68 - - - - - 90 40 25 1 534 - 250 4% 100 100 121% 0 0.0% - 100 Elixir (7/8), Crystal Orb (1/8) Megalixir (100%) Can't Control, Can't Suplex, Human, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image