Characters: Who can use Fight – 28 shown
Hidden characters will join after special quests in the World of Ruin; temporary characters will only join the party for a short time and cannot be re-equipped
Name
The special command that is unique to this character
Command
If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this special attack instead; each attack can be used only once per battle
Special
The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses
Vigor
The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses
Speed
The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses
Stamina
The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses
Mag.Pwr
The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased
Bat.Pwr
The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased
Defense
The character's base Evade % score; it is shown in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased
Mag.Def
The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses
Base HP
The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses
Base MP
The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3
LV
While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty
Run Skill
Terra Morph Riot Blade 31 33 28 39 12 42 5 33 7 40 16 0 1–4
Locke Steal Mirager 37 40 31 28 14 46 15 23 2 48 7 +2 1–5
Cyan SwdTech Back Blade 40 28 33 25 25 48 6 20 1 53 5 +2 1–3
Shadow Throw Shadow Fang 39 38 30 33 23 47 28 25 9 51 6 0 1–5
Edgar Tools Royal Shock 39 30 34 29 20 50 4 22 1 49 6 +2 1–4
Sabin Blitz Tiger Break 47 37 39 28 26 53 12 21 4 58 3 +2 1–4
Celes Runic Spin Edge 34 34 31 36 16 44 7 31 9 44 15 0 1–4
Strago Lore Sabre Soul 28 25 19 34 10 33 6 27 7 35 13 +2 1–3
Relm Sketch Star Prism 26 34 22 44 11 35 13 30 9 37 18 0 1–5
Setzer Slot Red Card 36 32 32 29 18 48 9 26 1 46 9 0 1–4
Mog Dance Moogle Rush 29 36 26 35 16 52 10 36 12 39 16 +5 1–5
Gogo Mimic X-Meteo 25 30 20 26 13 39 10 25 6 36 12 +2 1–4
Wedge - - 40 35 46 29 24 77 15 50 0 68 - −2 1–4
Vicks - - 41 36 45 28 27 79 12 50 0 68 - −2 1–4
Kupek - - 18 11 12 33 35 47 7 27 5 50 - +2 -
Kupop - - 18 14 12 33 1 38 7 26 5 52 - 0 -
Kumama - - 18 14 12 33 1 42 7 33 5 48 - 0 -
Kuku - - 17 14 12 33 11 40 7 32 5 44 - −3 -
Kutan - - 16 14 12 33 11 44 7 29 5 55 - 0 -
Kupan - - 20 14 12 33 21 45 7 30 5 51 - +2 -
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Commands: Based on Fight – 2 shown
Temporary commands cannot be used by characters that join the party permanently; modified commands replace another command in the command list; utility commands are always available and are not shown on the command list
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
MagiTek - - - -
Jump Physical One Foe - -