MagiTek Abilities – 8 shown
Exclusive abilities can only be used when Terra is piloting Magitek Armor
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Whether this ability is available to any character using MagiTek armor, or Terra exclusively
Used By
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
The status effects inflicted or removed by this ability
Fire Beam 60 Magic One Foe 100% Any Character - Fire - -
Bolt Beam 62 Magic One Foe 100% Any Character - Thunder - -
Ice Beam 61 Magic One Foe 100% Any Character - Ice - -
Bio Blast 60 Magic All Foes 100% Terra only - Poison Poison, Seizure Full damage to all targets
Heal Force 50 Magic One Ally 100% Any Character - - - -
Confuser - Magic All Foes 128 Terra only - - Muddled -
X-fer - Magic One Foe 120 Terra only Wound, Stamina - Wound -
TekMissile 58 Magic One Foe 100% Terra only - - Seizure -