Characters: Who can use Dance – 2 shown
Hidden characters will join after special quests in the World of Ruin; temporary characters will only join the party for a short time and cannot be re-equipped
Name
The special command that is unique to this character
Command
If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this special attack instead; each attack can be used only once per battle
Special
The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses
Vigor
The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses
Speed
The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses
Stamina
The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses
Mag.Pwr
The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased
Bat.Pwr
The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased
Defense
The character's base Evade % score; it is shown in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased
Mag.Def
The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses
Base HP
The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses
Base MP
The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3
LV
While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty
Run Skill
Mog Dance Moogle Rush 29 36 26 35 16 52 10 36 12 39 16 +5 1–5
Gogo Mimic X-Meteo 25 30 20 26 13 39 10 25 6 36 12 +2 1–4
Dance Moves – 32 shown
World of Balance dances cannot be obtained in the World of Ruin, and World of Ruin dances cannot be obtained in the World of Balance
Name
Dance moves are always shown in purple to differentiate them from other abilities
Ability
If you perform a dance in the wrong terrain, there is a 50% chance of stumbling instead of beginning the dance; if the dance begins, the terrain graphic changes; Mog will learn a dance if you win a battle in a terrain for a dance he does not yet know
Terrain
Once a dance has successfully begun, a random move from that dance will be chosen each turn at the listed probabilities
Frequency
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Wind Song Plasma Plains 2/16 Magic One Foe 70 100% - Thunder - -
Wind Song Sun Bath Plains 6/16 Magic All Allies 50 100% - - - -
Wind Song Wind Slash Plains 7/16 Magic All Foes 48 100% - Wind - Full damage to all targets
Wind Song Cockatrice Plains 1/16 Magic One Foe 50 96 Wound - Petrify -
Forest Suite Elf Fire Forest 2/16 Magic One Foe 72 100% - Fire - -
Forest Suite Harvester Forest 6/16 Magic All Allies - 100% - - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Forest Suite Rage Forest 7/16 Magic All Foes 50 100% - - - Full damage to all targets
Forest Suite Wombat Forest 1/16 Magic One Foe 88 100% Float - - -
Desert Aria Kitty Desert 1/16 Magic All Allies - 100% - - Haste -
Desert Aria Wind Slash Desert 2/16 Magic All Foes 48 100% - Wind - Full damage to all targets
Desert Aria Sand Storm Desert 7/16 Magic All Foes 45 100 - Wind - Full damage to all targets
Desert Aria Antlion Desert 6/16 Magic One Foe - 100 Wound, Stamina - Wound -
Love Sonata Elf Fire Town 7/16 Magic One Foe 72 100% - Fire - -
Love Sonata Snare Town 2/16 Magic One Foe - 100 Wound, Stamina - Wound -
Love Sonata Specter Town 6/16 Magic One Foe - 120 - - Muddled -
Love Sonata Tapir Town 1/16 Magic All Allies - 100% - - Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Earth Blues Land Slide Mountain 7/16 Magic One Foe 65 100% - - - -
Earth Blues Whump Mountain 1/16 Magic One Foe 53 100% Float - - -
Earth Blues Sun Bath Mountain 2/16 Magic All Allies 50 100% - - - -
Earth Blues Sonic Boom Mountain 6/16 Magic One Foe 5/8 HP 100% Wound - Seizure -
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