Maps: In Floating Continent – 2 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Balance Set 1 (1/4)
2 Behemoths (1/16)
Apokryphos, 2 Misfits (5/16)
2 Ninjas (10/16)
Set 2 (1/4)
2 Ninjas, Wirey Drgn (1/16)
Behemoth (5/16)
2 Brainpans, Misfit, Apokryphos (10/16)
Set 3 (1/4)
3 Apokryphoses (5/16)
3 Wirey Drgns (5/16)
Dragon (6/16)
Set 4 (1/4)
3 Brainpans (5/16)
Apokryphos (5/16)
Behemoth, 2 Misfits (6/16)
Escape
Naughty (100%)
6 Earth Blues - - - No
Balance - - - - - - No
Treasures: Found in Floating Continent – 6 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Murasame In blue orb along north path -
Gigantos (Hardened) In blue orb in lower area right of first tunnel entrance -
Beret In blue orb northeast of save point cavern -
Elixir In blue orb during escape Approach the blue orb only from the right
Boomerang Added to your inventory after escape -
Buckler Added to your inventory after escape -
Party Changes: In Floating Continent – 13 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Map Notes
Shadow Join Talk to him near the starting point
Shadow Leave Before returning to the Blackjack
Shadow Leave After confronting Gestahl and Kefka
Terra Leave After jumping to the Blackjack during the escape
Locke Leave After jumping to the Blackjack during the escape
Cyan Leave After jumping to the Blackjack during the escape
Edgar Leave After jumping to the Blackjack during the escape
Sabin Leave After jumping to the Blackjack during the escape
Strago Leave After jumping to the Blackjack during the escape
Relm Leave After jumping to the Blackjack during the escape
Setzer Leave After jumping to the Blackjack during the escape
Gau Leave After jumping to the Blackjack during the escape
Mog Leave After jumping to the Blackjack during the escape
Encounter Groups: For Floating Continent Maps – 5 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Set 1 (1/4) 2 Behemoths (1/16)
Apokryphos, 2 Misfits (5/16)
2 Ninjas (10/16)
1,968 1,305 4.8 26–28
Set 2 (1/4) 2 Ninjas, Wirey Drgn (1/16)
Behemoth (5/16)
2 Brainpans, Misfit, Apokryphos (10/16)
2,691 1,716 4.4 26–28
Set 3 (1/4) 3 Apokryphoses (5/16)
3 Wirey Drgns (5/16)
Dragon (6/16)
3,063 1,711 4.1 26–29
Set 4 (1/4) 3 Brainpans (5/16)
Apokryphos (5/16)
Behemoth, 2 Misfits (6/16)
2,224 1,316 3.4 25–27
Escape Naughty (100%) - - 3.0 24
Set Encounters: In Floating Continent – 2 shown
Encounter Map Item Won Notes
AtmaWeapon Elixir Interact with AtmaWeapon after the opportunity to return to the Blackjack
Nerapa - Approach the star on the path during the escape
Encounters: In Floating Continent – 13 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
23 2,055 - 3 28 2 Behemoth
23 2,700 2,097 4 26 10 Apokryphos, 2 Misfits
23 1,200 525 2 26 6 Apokryphos
23 1,388 1,040 5 27 Can't Run Ninjas
23 2,685 3,900 3 26 6 Wirey Drgns
23 3,600 1,575 4 26 18 Apokryphoses
23 3,050 2,511 5 25–26 12 Brainpans, Misfit, Apokryphos
24 1,650 1,800 4 25 6 Brainpans
24 2,931 - 5 29 6 Dragon
24 3,555 1,572 4 26–28 6 Behemoth, 2 Misfits
24 4,110 - 6 28 4 Behemoths
24 2,283 2,340 6 26–27 Can't Run Ninjas, Wirey Drgn
- - - 3 24 Can't Run Naughty
Monsters: Encountered in Floating Continent – 11 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Naughty 3,000 195 24 - - Absorb HP: Ice
No Effect: Water, Wind, Earth, Poison
Weak pt: Fire, Thunder, Pearl
Hit Battle ×2 48 21 10 11 110 220 115 109% 0 145 86% 0 100 - - Can't Suplex, Critical Hits if Imp, Human, Wound at 0 MP Float, Safe
Prevent: Wound, Condemned, Near Fatal, Berserk, Muddled, Seizure, Slow, Stop, Image
Brainpan 1,300 1,000 25 550 600 Absorb HP: Poison
Weak pt: Fire, Thunder, Pearl
Smirk Stop 35 18 10 24 178 - 120 105% 0 110 113% 0 100 Earrings (1/8) - Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Psyche
Gigantos 6,000 1,120 25 7,550 - Weak pt: Poison Throat Jab Battle ×5 50 27 10 20 160 800 1 198% 0 1 198% 0 100 X-Potion (7/8), Elixir (1/8) Hardened (100%) Human Safe
Prevent: Muddled, Psyche
Apokryphos 1,900 195 26 1,200 525 Weak pt: Thunder, Water, Pearl Silencer Mute 37 19 10 18 163 - 80 137% 0 150 82% 0 100 Cure Ring (1/8) - Can't Suplex, Wound at 0 MP Prevent: Zombie, Poison, Imp, Condemned, Near Fatal, Berserk, Muddled
Misfit 1,750 140 26 750 786 Absorb HP: Poison
Weak pt: Fire, Pearl
Enmity Dark 35 19 10 26 202 - 105 117% 0 155 78% 0 100 Back Guard (1/8) - Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Psyche
Nerapa 2,800 280 26 - - Absorb HP: Fire
No Effect: Water, Wind, Earth, Poison
Weak pt: Ice, Thunder, Pearl
Hit Battle ×1.5 48 21 10 11 128 192 105 117% 0 150 82% 0 100 - - Can't Control, Human, Wound at 0 MP Float, Reflect
Prevent: Dark, Zombie, Poison, Imp, Petrify, Near Fatal, Mute, Seizure, Psyche, Slow, Clear, Image
Wirey Drgn 2,802 200 26 895 1,300 - Wing Battle ×2 31 21 10 35 246 492 150 82% 0 115 109% 0 100 DragoonBoots (1/8) - Can't Suplex Float, Safe
Prevent: Imp
Ninja 1,650 130 27 694 520 Absorb HP: Poison
Weak pt: Thunder, Pearl
Inviz Clear 37 19 5 22 196 - 135 94% 50 140 90% 0 100 Cherub Down (1/8) Ninja Star (1/8) Human Float
Prevent: Dark, Petrify, Near Fatal, Muddled, Seizure, Psyche, Slow, Stop
Behemoth 5,800 180 28 2,055 - Weak pt: Ice Take Down Battle ×3 50 27 7 25 228 684 100 121% 0 135 94% 0 100 RunningShoes (1/8) X-Potion (1/8) - Prevent: Dark, Poison, Imp, Condemned, Mute, Muddled, Psyche, Slow, Stop
Dragon 7,000 850 29 2,931 - Weak pt: Thunder Tail Battle ×5 55 29 10 45 367 1,835 130 98% 40 110 113% 0 100 Potion (7/8), Genji Glove (1/8) - - Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure
AtmaWeapon 24,000 5,000 37 - - - Full Power Battle ×2 67 40 5 45 596 1,192 142 88% 20 97 123% 10 100 Elixir (7/8), Ribbon (1/8) Elixir (100%) Can't Control, Can't Suplex, Wound at 0 MP Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
Weapons: Found or Sold in Floating Continent – 3 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Hardened Dirk 121 180 - - - - - - - - - - 1 GP - - Runic, 2-hand, Throw Sh
(Knife)Murasame Knife 110 150 - - - 10 - - - - - - 4,500 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Special)Boomerang Special 102 230 Same damage from back row - Back Row - - - - - - 4,500 GP 2,250 GP - - Throw Lo
Armors: Found or Sold in Floating Continent – 2 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Buckler Shield 16 10 10 - - - - - - 200 GP 100 GP - - - - All Except Umaro
(Helmet)Beret Helmet 21 - 21 - Raises success rate of "Sketch" - - - +3 3,500 GP 1,750 GP - - - - Re
Items: Found or Sold in Floating Continent – 1 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Elixir - Recovers HP/MP to 100% - 1 GP -